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SpriteObjects.h
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SpriteObjects.h
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#pragma once
#include "tinyxml.h"
#include "common.h"
#define TILEPLATE 0
#define RAMPBOTTOMPLATE 1
#define RAMPTOPPLATE 2
#define HALFPLATECHOP 0
#define HALFPLATEYES 1
#define HALFPLATENO 2
#define HALFPLATEBOTH 3
#define OUTLINENONE 0
#define OUTLINELEFT 1
#define OUTLINERIGHT 2
#define OUTLINEBOTTOM 3
#define LIGHTANY 0
#define LIGHTYES 1
#define LIGHTNO 2
enum grass_growth : uint8_t {
GRASS_GROWTH_ANY,
GRASS_GROWTH_NORMAL,
GRASS_GROWTH_DRY,
GRASS_GROWTH_DEAD
};
enum offset_type : uint8_t {
NONE,
VARIATIONS, //random variations
ANIMATION, //(unused but planned)
FOUR, //four cardinal directions
SIXTEEN, //sixteeen cardinal directions
ROTATION //The sprite rotates with the viewport, but is otherwise uneffected by the underlying terrain.
};
class Tile;
class c_sprite
{
private:
int32_t fileindex;
int32_t sheetindex;
uint8_t spritewidth;
uint8_t spriteheight;
int16_t offset_x;
int16_t offset_y;
int16_t offset_user_x;
int16_t offset_user_y;
ShadeBy shadeBy;
std::vector<c_sprite> subsprites;
ALLEGRO_COLOR shadecolor;
ALLEGRO_COLOR namedcolor;
int32_t caste_bodypart_index;
hairtypes hairtype;
int16_t hairmin;
int16_t hairmax;
hairstyles hairstyle;
uint8_t pattern_index;
offset_type offsettype;
uint8_t offsetcode;
char animframes;
int snowmin;
int snowmax;
int bloodmin;
int bloodmax;
int mudmin;
int mudmax;
int grassmax;
int grassmin;
int grasstype;
grass_growth grassgrowth;
unsigned int waterMin : 3;
unsigned int waterMax : 3;
unsigned int waterAboveMin : 3;
unsigned int waterAboveMax : 3;
unsigned int waterBelowMin : 3;
unsigned int waterBelowMax : 3;
unsigned int waterRightMin : 3;
unsigned int waterRightMax : 3;
unsigned int waterLeftMin : 3;
unsigned int waterLeftMax : 3;
char water_direction;
bool needoutline;
bool randomanimation;
bool bloodsprite;
unsigned char isoutline : 2;
unsigned char halftile : 2;
unsigned char light : 2;
float spritescale;
ALLEGRO_BITMAP * defaultsheet;
uint8_t platelayout;
uint8_t openborders;
uint8_t wallborders;
uint8_t floorborders;
uint8_t rampborders;
uint8_t upstairborders;
uint8_t downstairborders;
uint8_t lightborders;
uint8_t darkborders;
uint8_t notopenborders;
uint8_t notwallborders;
uint8_t notfloorborders;
uint8_t notrampborders;
uint8_t notupstairborders;
uint8_t notdownstairborders;
int itemtype;
int itemsubtype;
int itemmat;
public:
c_sprite(void);
~c_sprite(void);
//void draw_screen(int x, int y);
inline void assemble_world(int x, int y, int z, Tile * b, bool chop=false)
{
assemble_world_offset(x, y, z, 0, b, chop);
}
void assemble_world_offset(int x, int y, int z, int plateoffset, Tile * b, bool chop=false);
void assemble_world_ramp_bottom(int x, int y, int z, bool chop = false);
void set_by_xml(TiXmlElement* elemSprite, int32_t fileindex, int32_t creatureID, int32_t casteID);
void set_by_xml(TiXmlElement* elemSprite, int32_t fileindex);
void set_by_xml(TiXmlElement* elemSprite);
int32_t get_sheetindex(void) {
return sheetindex;
}
int32_t get_animframes(void) {
return animframes;
}
char get_fileindex(void) {
return fileindex;
}
void set_sheetindex(int32_t in) {
sheetindex = in;
}
void set_fileindex(int32_t in) {
fileindex = in;
}
void set_animframes(char in) {
animframes = in;
}
void set_size(uint8_t x, uint8_t y);
void set_offset(int16_t x, int16_t y);
ALLEGRO_COLOR get_color(void * b);
ALLEGRO_BITMAP * get_defaultsprite(void) {
return defaultsheet;
}
void set_defaultsheet(ALLEGRO_BITMAP * in) {
defaultsheet = in;
}
void reset();
void set_plate_layout(uint8_t layout);
void set_needoutline( bool i ) {
needoutline = i;
}
bool animate;
};