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SpriteMaps.h
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SpriteMaps.h
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#pragma once
#include "common.h"
#include "SpriteObjects.h"
#include "TileTree.h"
enum enumFloorSprites {
SPRITEFLOOR_NA = 0,
SPRITEOBJECT_FLOOR_NA = 3,
SPRITEFLOOR_CUTOFF = 4,
SPRITEFLOOR_WATERFLOOR = 5,
SPRITEFLOOR_SNOW = 6,
};
enum enumObjectSprites {
SPRITEOBJECT_NA = 0,
SPRITEOBJECT_BLACK = 1,
SPRITEOBJECT_BLANK = 1,
SPRITEOBJECT_TREE_OK = 40,
SPRITEOBJECT_TREE_DEAD = 43,
SPRITEOBJECT_SAPLING_OK = 41,
SPRITEOBJECT_SAPLING_DEAD = 44,
SPRITEOBJECT_SHRUB_OK = 42,
SPRITEOBJECT_SHRUB_DEAD = 45,
SPRITEOBJECT_WATERLEVEL1_LAVA = 120,
SPRITEOBJECT_WATERLEVEL2_LAVA = 121,
SPRITEOBJECT_WATERLEVEL3_LAVA = 122,
SPRITEOBJECT_WATERLEVEL4_LAVA = 123,
SPRITEOBJECT_WATERLEVEL5_LAVA = 124,
SPRITEOBJECT_WATERLEVEL6_LAVA = 125,
SPRITEOBJECT_WATERLEVEL7_LAVA = 126,
SPRITEOBJECT_WATERLEVEL1 = 127,
SPRITEOBJECT_WATERLEVEL2 = 128,
SPRITEOBJECT_WATERLEVEL3 = 129,
SPRITEOBJECT_WATERLEVEL4 = 130,
SPRITEOBJECT_WATERLEVEL5 = 131,
SPRITEOBJECT_WATERLEVEL6 = 132,
SPRITEOBJECT_WATERLEVEL7 = 133,
SPRITEOBJECT_WALL_NA = 200,
SPRITEOBJECT_CURSORZONE = 320,
SPRITEOBJECT_BLUEPRINT = 321,
SPRITEOBJECT_STOCKPILE = 322,
SPRITEOBJECT_CURSOR = 323,
};
enum TileIDs {
ID_STONE_FORTIFICATION = 65,
ID_STONE_WALL_RD2 = 307,
ID_CNSTFLOOR = 493,
ID_CNSTFORTIFICATION = 494,
ID_CNSTR_STAIR_UPDOWN = 515,
ID_CNSTR_STAIR_DOWN = 516,
ID_CNSTR_STAIR_UP = 517,
ID_CNSTR_RAMP = 518,
};
// returns appropriate t_SpriteWithOffset,
// or one with sheetIndex == INVALID_INDEX if none found
c_sprite * GetTileSpriteMap(int in, t_matglossPair material, uint16_t form);
c_sprite * GetFloorSpriteMap(int in, t_matglossPair material, uint16_t form);
c_tile_tree * GetTreeVegetation( df::tiletype_shape shape, df::tiletype_special special, int index);