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Keybinds.cpp
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Keybinds.cpp
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#include "common.h"
#include "Config.h"
#include "UserInput.h"
//should match allegrow/keycodes.h
string keynames[] = {
"INVALID",
"KEY_A",
"KEY_B",
"KEY_C",
"KEY_D",
"KEY_E",
"KEY_F",
"KEY_G",
"KEY_H",
"KEY_I",
"KEY_J",
"KEY_K",
"KEY_L",
"KEY_M",
"KEY_N",
"KEY_O",
"KEY_P",
"KEY_Q",
"KEY_R",
"KEY_S",
"KEY_T",
"KEY_U",
"KEY_V",
"KEY_W",
"KEY_X",
"KEY_Y",
"KEY_Z",
"KEY_0",
"KEY_1",
"KEY_2",
"KEY_3",
"KEY_4",
"KEY_5",
"KEY_6",
"KEY_7",
"KEY_8",
"KEY_9",
"KEYPAD_0",
"KEYPAD_1",
"KEYPAD_2",
"KEYPAD_3",
"KEYPAD_4",
"KEYPAD_5",
"KEYPAD_6",
"KEYPAD_7",
"KEYPAD_8",
"KEYPAD_9",
"KEYF_1",
"KEYF_2",
"KEYF_3",
"KEYF_4",
"KEYF_5",
"KEYF_6",
"KEYF_7",
"KEYF_8",
"KEYF_9",
"KEYF_10",
"KEYF_11",
"KEYF_12",
"KEYS_ESCAPE",
"KEYS_TILDE",
"KEYS_MINUS",
"KEYS_EQUALS",
"KEYS_BACKSPACE",
"KEYS_TAB",
"KEYS_OPENBRACE",
"KEYS_CLOSEBRACE",
"KEYS_ENTER",
"KEYS_SEMICOLON",
"KEYS_QUOTE",
"KEYS_BACKSLASH",
"KEYS_BACKSLASH2", /* DirectInput calls this DIK_OEM_102: "< > | on UK/Germany KEYSboards" */
"KEYS_COMMA",
"KEYS_FULLSTOP",
"KEYS_SLASH",
"KEYS_SPACE",
"KEYS_INSERT",
"KEYS_DELETE",
"KEYS_HOME",
"KEYS_END",
"KEYS_PGUP",
"KEYS_PGDN",
"KEYS_LEFT",
"KEYS_RIGHT",
"KEYS_UP",
"KEYS_DOWN",
"KEYPAD_SLASH",
"KEYPAD_ASTERISK",
"KEYPAD_MINUS",
"KEYPAD_PLUS",
"KEYPAD_DELETE",
"KEYPAD_ENTER",
"KEYS_PRINTSCREEN",
"KEYS_PAUSE",
"KEYS_ABNT_C1",
"KEYS_YEN",
"KEYS_KANA",
"KEYS_CONVERT",
"KEYS_NOCONVERT",
"KEYS_AT",
"KEYS_CIRCUMFLEX",
"KEYS_COLON2",
"KEYS_KANJI",
"KEYPAD_EQUALS", /* MacOS X */
"KEYS_BACKQUOTE", /* MacOS X */
"KEYS_SEMICOLON2", /* MacOS X */
"KEYS_COMMAND" /* MacOS X */
//KEY_UNKNOWN
};
int getKeyCode(string& keyName){
for(int i=0; i<ALLEGRO_KEY_UNKNOWN; i++) {
if(keynames[i] == keyName) {
return i;
}
}
return ALLEGRO_KEY_UNKNOWN;
}
////should match allegrow/keycodes.h
//string keymodnames[] = {
// "KEYMOD_SHIFT",
// "KEYMOD_CTRL",
// "KEYMOD_ALT",
// "KEYMOD_LWIN",
// "KEYMOD_RWIN",
// "KEYMOD_MENU",
// "KEYMOD_ALTGR",
// "KEYMOD_COMMAND",
// "KEYMOD_SCROLLLOCK",
// "KEYMOD_NUMLOCK",
// "KEYMOD_CAPSLOCK",
// "KEYMOD_INALTSEQ",
// "KEYMOD_ACCENT1",
// "KEYMOD_ACCENT2",
// "KEYMOD_ACCENT3",
// "KEYMOD_ACCENT4"
//};
//
//int getKeymodCode(string& keymodName){
// for(int i=0; i<ALLEGRO_KEY_UNKNOWN; i++) {
// if(keymodnames[i] == keymodName) {
// return (0x01 << i);
// }
// }
// return KEYMOD_NONE;
//}
void action_noop(uint32_t keymod){
#ifdef DEBUG
PrintMessage("unbound key pressed\n");
#endif
}
void action_invalid(uint32_t keymod){
PrintMessage("invalid action\n");
}
action_name_mapper actionnamemap[] = {
{"NOOP", action_noop},
{"ROTATE", action_incrrotation},
{"RELOAD_SEGMENT", action_reloadsegment},
{"PAINT", action_paintboard},
{"TOGGLE_DESIGNATIONS", action_toggledesignations},
{"TOGGLE_STOCKS", action_togglestockpiles},
{"TOGGLE_ZONES", action_togglezones},
{"TOGGLE_OCCLUSION", action_toggleocclusion},
{"TOGGLE_CREATURE_MOODS", action_togglecreaturemood},
{"TOGGLE_CREATURE_PROFS", action_togglecreatureprof},
{"TOGGLE_CREATURE_JOBS", action_togglecreaturejob},
{"TOGGLE_CREATURE_NAMES", action_togglecreaturenames},
{"CHOP_WALLS", action_chopwall},
{"CYCLE_TRACKING_MODE", action_cycletrackingmode},
{"RESET_VIEW_OFFSET", action_resetscreen},
{"TOGGLE_SINGLE_LAYER", action_togglesinglelayer},
{"TOGGLE_SHADE_HIDDEN_TILES", action_toggleshadehidden},
{"TOGGLE_SHOW_HIDDEN_TILES", action_toggleshowhidden},
{"TOGGLE_OSD", action_toggleosd},
{"TOGGLE_KEYBINDS", action_togglekeybinds},
{"INCR_ZOOM", action_incrzoom},
{"DECR_ZOOM", action_decrzoom},
{"SCREENSHOT", action_screenshot},
{"INCR_RELOAD_TIME", action_incrreloadtime},
{"DECR_RELOAD_TIME", action_decrreloadtime},
{"CREDITS", action_credits},
{"DECR_SEGMENT_X", action_decrsegmentX},
{"INCR_SEGMENT_X", action_incrsegmentX},
{"DECR_SEGMENT_Y", action_decrsegmentY},
{"INCR_SEGMENT_Y", action_incrsegmentY},
{"DECR_SEGMENT_Z", action_decrsegmentZ},
{"INCR_SEGMENT_Z", action_incrsegmentZ},
{"DECR_Z", action_decrZ},
{"INCR_Z", action_incrZ},
{"DECR_Y", action_decrY},
{"INCR_Y", action_incrY},
{"DECR_X", action_decrX},
{"INCR_X", action_incrX},
//add extra action here!
{"INVALID", action_invalid}//this is the stop condition
};
void (*actionkeymap[ALLEGRO_KEY_UNKNOWN])(uint32_t);
bool actionrepeatmap[ALLEGRO_KEY_UNKNOWN];
void parseKeymapLine( string line )
{
if(line.empty()) {
return;
}
char c = line[0];
if( c != '[') {
return;
}
//some systems don't remove the \r char as a part of the line change:
if(line.size() > 0 && line[line.size() -1 ] == '\r' ) {
line.resize(line.size() -1);
}
c = line[ line.length() -1 ];
if( c != ']' ) {
return;
}
//second-last character should tell us if this is a repeating action
c = line[ line.length() -2 ];
for(int i=0; actionnamemap[i].func != action_invalid; i++) {
if(line.find(actionnamemap[i].name)!=-1) {
for(int j=0; j<ALLEGRO_KEY_UNKNOWN; j++){
if(line.find(keynames[j])!=-1) {
actionkeymap[j] = actionnamemap[i].func;
if( c == '*' ) {
actionrepeatmap[j] = true;
#ifdef DEBUG
PrintMessage("successfully mapped: op:%i key:%i repeatable\n",i,j);
} else {
PrintMessage("successfully mapped: op:%i key:%i\n",i,j);
#endif
}
break;
}
}
break;
}
}
}
bool loadKeymapFile(){
string line;
ALLEGRO_PATH * p =al_create_path("stonesense/keybinds.txt");
const char * path = al_path_cstr(p,ALLEGRO_NATIVE_PATH_SEP);
ifstream myfile (path);
if (myfile.is_open() == false) {
LogError( "cannot find keybinds file\n" );
al_destroy_path(p);
return false;
}
//initialize the keymap to all noops
for(int i=0; i<ALLEGRO_KEY_UNKNOWN; i++) {
actionkeymap[i] = action_noop;
actionrepeatmap[i] = false;
}
while ( !myfile.eof() ) {
getline (myfile,line);
parseKeymapLine( line );
}
//close file, etc.
myfile.close();
al_destroy_path(p);
return true;
}
bool isRepeatable(int32_t keycode)
{
return actionrepeatmap[keycode];
}
bool doKey(int32_t keycode, uint32_t keymodcode)
{
if(keycode>0 && keycode<ALLEGRO_KEY_UNKNOWN) {
actionkeymap[keycode](keymodcode);
return true;
}
return false;
}
bool getKeyStrings(int32_t keycode, string*& keyname, string*& actionname){
keyname = actionname = NULL;
if(keycode>0 && keycode<ALLEGRO_KEY_UNKNOWN) {
keyname = &keynames[keycode];
void* action = (void*) actionkeymap[keycode];
if(action == (void*) action_noop){
return false;
}
for(int i=0; actionnamemap[i].func != action_invalid; i++) {
if(action == (void*) actionnamemap[i].func) {
actionname = &(actionnamemap[i].name);
return true;
}
}
}
return false;
}