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ConditionalSprite.cpp
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ConditionalSprite.cpp
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#include "common.h"
#include "ConditionalSprite.h"
#include "Tile.h"
#include "GameBuildings.h"
#include "GUI.h"
/* RootTile */
RootTile::RootTile()
: SpriteNode()
{
//cout << "RootTile +" << endl;
}
RootTile::~RootTile(void)
{
//cout << "RootTile -" << endl;
uint32_t max = (uint32_t)children.size();
for(uint32_t i=0; i<max; i++) {
delete(children[i]);
}
}
bool RootTile::copyToTile(Tile* b)
{
bool haveMatch = false;
uint32_t max = (uint32_t)children.size();
for(uint32_t i=0; i<max; i++) {
if (children[i]->copyToTile(b)) {
haveMatch = true;
}
}
return haveMatch;
}
void RootTile::addChild(SpriteNode* child)
{
children.push_back(child);
}
/* SpriteTile */
SpriteTile::SpriteTile()
: ConditionalNode(), SpriteNode()
{
//cout << "SpriteTile +" << endl;
conditions = NULL;
elsenode = NULL;
}
SpriteTile::~SpriteTile(void)
{
//cout << "SpriteTile -" << endl;
delete(elsenode);
delete(conditions);
uint32_t max = (uint32_t)children.size();
for(uint32_t i=0; i<max; i++) {
delete(children[i]);
}
};
bool SpriteTile::copyToTile(Tile* b)
{
bool condMatch = false;
if (conditions == NULL) {
condMatch = true;
} else {
condMatch = conditions->Matches( b );
}
bool haveMatch=false;
if (condMatch) {
uint32_t max = (uint32_t)children.size();
for(uint32_t i=0; i<max; i++) {
if (children[i]->copyToTile(b)) {
haveMatch = true;
}
}
} else if (elsenode != NULL) {
haveMatch = elsenode->copyToTile(b);
}
return haveMatch;
}
bool SpriteTile::addCondition(TileCondition* cond)
{
if (conditions != NULL) {
LogError("Too many condition elements for SpriteTile\n");
return false;
}
conditions = cond;
return true;
}
void SpriteTile::addChild(SpriteNode* child)
{
children.push_back(child);
}
void SpriteTile::addElse(SpriteNode* child)
{
elsenode = child;
}
/* RotationTile */
RotationTile::RotationTile()
: ConditionalNode(), SpriteNode()
{
//cout << "SpriteTile +" << endl;
}
RotationTile::~RotationTile(void)
{
//cout << "SpriteTile -" << endl;
uint32_t max = (uint32_t)children.size();
for(uint32_t i=0; i<max; i++) {
delete(children[i]);
}
};
bool RotationTile::copyToTile(Tile* b)
{
int index = ssState.Rotation;
int max = (int)children.size();
if (max == 0) {
return false;
}
while (index >= max) {
index = index - max;
}
return children[index]->copyToTile(b);
}
bool RotationTile::addCondition(TileCondition* cond)
{
LogError("Condition elements not permitted for RotationTile\n");
return false;
}
void RotationTile::addChild(SpriteNode* child)
{
children.push_back(child);
}
/* SpriteElement */
SpriteElement::SpriteElement()
: SpriteNode()
{
//cout << "SpriteElement +" << endl;
sprite.set_sheetindex(-1);
}
bool SpriteElement::copyToTile(Tile* b)
{
if (sprite.get_sheetindex() > -1) {
b->building.sprites.push_back(sprite);
}
return true;
}