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define_host.h
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define_host.h
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#ifndef DEFINE_HOST_H
#define DEFINE_HOST_H
#define DEATHPOSX 2032
#define DEATHPOSY 1012
#define SAVESLOTLAST 6143
//save version 3.0 ENCRYPTED3.0
//save version 4.0 UNENCRYPTED3.0
//save ver 5 is same as 4, but with sha2 encrypted pw and 1 extra byte to indicate what encryption is used
#define SAVEVER 5
#define ADMINSMAX 8
//shrine stat improvements
#define U6O_HONESTY tnpc->i+=3;
#define U6O_COMPASSION tnpc->d+=3;
#define U6O_VALOR tnpc->s+=3;
#define U6O_JUSTICE tnpc->d+=1; tnpc->i+=1;
#define U6O_SACRIFICE tnpc->s+=1; tnpc->d+=1;
#define U6O_HONOR tnpc->s+=1; tnpc->i+=1;
#define U6O_SPIRITUALITY tnpc->s+=1; tnpc->d+=1; tnpc->i+=1;
#define U6O_HUMILITY
/* spell return values */
#define SPELL_NOTDONE (0)
#define SPELL_SUCCESS (1)
#define SPELL_INVALID (2)
#define SPELL_FAILURE (3)
#define HIRELINGS_MAX (16) //should be at least 11 to get hirelings to all taverns after that they get random positions
#define MOVER_FOUND 65536
#define HOUSEMAX 256
#define HOUSESTORAGESLOTMAX 600
#ifdef CLIENT
#define FIRST_CLIENT 1
#else
#define FIRST_CLIENT 0
#endif
#endif /* DEFINE_HOST_H */