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Playerクラスつくった #62

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300 changes: 298 additions & 2 deletions Assets/App/Scenes/SampleScene.unity
Original file line number Diff line number Diff line change
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Expand All @@ -180,7 +301,7 @@ GameObject:
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Expand Down Expand Up @@ -1588,6 +1870,7 @@ GameObject:
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Expand Down
2 changes: 2 additions & 0 deletions Assets/App/Scripts/Battle/BattleLifetimeScope.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,8 @@ protected override void Configure(IContainerBuilder builder)
{
builder.Register<BattleEnemyDatastore>(Lifetime.Singleton).AsImplementedInterfaces();
builder.Register<BattleEnemyUseCase>(Lifetime.Singleton).AsImplementedInterfaces();
builder.Register<BattlePlayerDatastore>(Lifetime.Singleton).AsImplementedInterfaces();
builder.Register<BattlePlayerUseCase>(Lifetime.Singleton).AsImplementedInterfaces();
builder.Register<BattleStateMachineUseCase>(Lifetime.Singleton).AsImplementedInterfaces();
builder.Register<BattleStateMachinePresenter>(Lifetime.Singleton).AsImplementedInterfaces();
}
Expand Down
18 changes: 18 additions & 0 deletions Assets/App/Scripts/Battle/Data/Player.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
using App.Common.Data;

namespace App.Battle.Data
{
public class Player
{
public string Id { get; }
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public CharacterParameter characterParameter { get; }
public ExperiencePoint experiencePoint { get; }

public Player(string id, CharacterParameter characterParameter, ExperiencePoint experiencePoint)
{
Id = id;
this.characterParameter = characterParameter;
this.experiencePoint = experiencePoint;
}
}
}
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