Every macro script is composed of Button/Stick input followed by a set duration. Here is a sample of this.
B 0.1s
The above macro is setting the B button to be pressed for 0.1s (0.1 seconds).
Oftentimes you'll need gaps between your inputs when no buttons should be pressed. This is easily scripted by making a new line and inserting a new time.
B 0.1s
1s
This is effectively a single B button press. NXBT will then wait 1 second before moving to the next action.
To set multiple inputs simultaneously, we write our inputs on the same line, separated by a space, followed by the duration. This is how our script looks now.
A B 0.5s
B 0.1s
0.1s
First, This new macro has both the A and B buttons pressed for 0.5s. Next, the A button is released and the B button continues to be held for an additional 0.1s. Finally, no buttons are pressed for 0.1s.
The above macros deal with only button-based input. A stick input example follows:
L_STICK@-100+000 0.75s
1.0s
Above, we're setting the left analog stick to 100% in the left horizontal direction. To explain, analog stick positions are composed of two values: an X position and a Y position. You can think of both as positions on a traditional X/Y plane, with X being the horizontal component and Y being the vertical component. An X/Y of 0/0 means that the analog stick is in a neutral position (no input), while an X/Y position of 0/100 means our stick is tilted 100% up.
To be clear, the first numeric argument after L_STICK@ is the X value and the second is the Y value. Eg: An X value of 50 and a Y Value of 25 on the right stick would be R_STICK@+050+025
.
As such, a neutral stick position is as follows:
L_STICK@+000+000 0.75s
1.0s
Remember, each X and Y value must be 3 digits. If you want to tilt the Right Thumbstick 75% to the left, you must write it as R_STICK@-075+000
. Another thing to keep in mind, the sum of your X and Y can be more than 100. For example, L_STICK@+100+100
is a 45° angle.
A simple for-loop can be used to repeat a macro block a specified number of times. The below example loops through an indented macro block 100 times.
LOOP 100
B 0.1s
0.1s
Nested loops are also supported.
LOOP 100
B 0.1s
0.1s
# Nested loop
LOOP 5
A 0.1s
0.1s
Note, a macro line starting with #
is ignored.
Macro Value | Control Name |
---|---|
Y | Y Button |
X | X Button |
B | B Button |
A | A Button |
JCL_SR | Left Joy-Con SR |
JCL_SL | Left Joy-Con SL |
R | Upper Right Shoulder Trigger |
ZR | Lower Right Shoulder Trigger |
MINUS | Minus Button |
PLUS | Plus Button |
R_STICK_PRESS | Right Stick Press |
L_STICK_PRESS | Left Stick Press |
HOME | Home Button |
CAPTURE | Capture Button |
DPAD_DOWN | Down Button on the DPad |
DPAD_UP | Up Button on the DPad |
DPAD_RIGHT | Right Button on the DPad |
DPAD_LEFT | Left Button on the DPad |
JCR_SR | Right Joy-Con SR |
JCR_SL | Right Joy-Con SL |
L | Upper Left Shoulder Trigger |
ZL | Lower Left Should Trigger |