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Different city types #4

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tgray-projects opened this issue Apr 2, 2020 · 0 comments
Open

Different city types #4

tgray-projects opened this issue Apr 2, 2020 · 0 comments

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@tgray-projects
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For the live site, consider starting with some presets that people can choose from.

Users pick the dominant race, pick the main industry, then the code applies a multiplier (and divisor) to the values in the core .json config files based on what's selected.

Core json files may need to be a bit more neutral/balanced to start.

Examples:
A drow city will have more drow than anything else, and will have few elves (if any). "Slave" would be an occupation.

A human trading city may have other races, but will have more traders/salesmen than a human farming city, which will have more farmers/ranchers.

A dwarven mining city will have a lot of dwarven miners, but very few elves.

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