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main.lua
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main.lua
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pico8={
fps=30,
frames=0,
pal_transparent={},
resolution={128, 128},
palette={
{0, 0, 0, 255},
{29, 43, 83, 255},
{126,37, 83, 255},
{0, 135,81, 255},
{171,82, 54, 255},
{95, 87, 79, 255},
{194,195,199,255},
{255,241,232,255},
{255,0, 77, 255},
{255,163,0, 255},
{255,240,36, 255},
{0, 231,86, 255},
{41, 173,255,255},
{131,118,156,255},
{255,119,168,255},
{255,204,170,255}
},
spriteflags={},
audio_channels={},
sfx={},
music={},
current_music=nil,
usermemory={},
cartdata={},
clipboard="",
keypressed={
[0]={},
[1]={},
counter=0
},
kbdbuffer={},
keymap={
[0]={
[0]={'left'},
[1]={'right'},
[2]={'up'},
[3]={'down'},
[4]={'z', 'c', 'n', 'kp-'},
[5]={'x', 'v', 'm', '8'},
},
[1]={
[0]={'s'},
[1]={'f'},
[2]={'e'},
[3]={'d'},
[4]={'tab', 'lshift'},
[5]={'q', 'a'},
}
},
mwheel=0,
cursor={0, 0},
camera_x=0,
camera_y=0,
draw_palette={},
display_palette={},
pal_transparent={},
}
require("strict")
local bit=require("bit")
local flr, abs=math.floor, math.abs
local frametime=1/pico8.fps
local cart=nil
local cartname=nil
local love_args=nil
local scale=nil
local xpadding=nil
local ypadding=nil
local tobase=nil
local topad=nil
local gif_recording=nil
local gif_canvas=nil
local osc
local host_time=0
local retro_mode=false
local paused=false
local mobile=false
local api, cart, gif
local __buffer_count=8
local __buffer_size=1024
local __sample_rate=22050
local channels=1
local bits=16
log=print
--log=function() end
function shdr_unpack(thing)
return unpack(thing, 0, 15)
end
local function get_bits(v, s, e)
local mask=bit.lshift(bit.lshift(1, s)-1, e)
return bit.rshift(bit.band(mask, v))
end
function restore_clip()
if pico8.clip then
love.graphics.setScissor(unpack(pico8.clip))
else
love.graphics.setScissor()
end
end
function setColor(c)
love.graphics.setColor(c/15, 0, 0, 1)
end
local exts={"", ".p8", ".p8.png", ".png"}
function _load(filename)
filename=filename or cartname
for i=1, #exts do
if love.filesystem.getInfo(filename..exts[i]) ~= nil then
filename=filename..exts[i]
break
end
end
cartname=filename
pico8.camera_x=0
pico8.camera_y=0
love.graphics.origin()
pico8.clip=nil
love.graphics.setScissor()
api.pal()
pico8.color=6
setColor(pico8.color)
love.graphics.setCanvas(pico8.screen)
love.graphics.setShader(pico8.draw_shader)
pico8.cart=cart.load_p8(filename)
for i=0, 0x1c00-1 do
pico8.usermemory[i]=0
end
for i=0, 63 do
pico8.cartdata[i]=0
end
if pico8.cart._init then pico8.cart._init() end
if pico8.cart._update60 then
setfps(60)
else
setfps(30)
end
end
function love.resize(w, h)
love.graphics.clear()
-- adjust stuff to fit the screen
scale=math.max(math.min(w/pico8.resolution[1], h/pico8.resolution[2]), 1)
if not mobile then
scale=math.floor(scale)
end
xpadding=(w-pico8.resolution[1]*scale)/2
ypadding=(h-pico8.resolution[2]*scale)/2
tobase=math.min(w, h)/9
topad=tobase/8
end
local function note_to_hz(note)
return 440*2^((note-33)/12)
end
function love.load(argv)
love_args=argv
mobile=(love.system.getOS()=="Android" or love.system.getOS()=="iOS")
love.resize(love.graphics.getDimensions()) -- Setup initial scaling and padding
osc={}
-- tri
osc[0]=function(x)
local t=x%1
return (abs(t*2-1)*2-1)*0.5
end
-- uneven tri
osc[1]=function(x)
local t=x%1
return (((t<0.875) and (t*16/7) or ((1-t)*16))-1)*0.5
end
-- saw
osc[2]=function(x)
return (x%1-0.5)*2/3
end
-- sqr
osc[3]=function(x)
return (x%1<0.5 and 1 or-1)*0.25
end
-- pulse
osc[4]=function(x)
return (x%1<0.3125 and 1 or-1)*0.25
end
-- organ
osc[5]=function(x)
x=x*4
return (abs((x%2)-1)-0.5+(abs(((x*0.5)%2)-1)-0.5)/2-0.1)*0.5
end
osc[6]=function()
local lastx=0
local sample=0
local update=false
local hz48=note_to_hz(48)
return function(x)
local hz=((x-lastx)%1)*__sample_rate
lastx=x
local scale=hz*(131072/343042875)+(16/889)
update=not update
if update then
sample=sample+scale*(love.math.random()*2-1)
end
local output=sample*(45/32)
if hz > hz48 then
output=output*(1.1659377442658412e+000-2.3350687035974510e-004*hz+8.3385655344351036e-008*hz^2-1.1509506025078735e-011*hz^3) -- approximate
end
sample=math.max(math.min(sample, (6143/31115)), -(6143/31115))
return output
end
end
-- detuned tri
osc[7]=function(x)
x=x*2
return (abs(((x*127/128)%2)-1)/2+abs((x%2)-1)-1)*2/3
end
-- saw from 0 to 1, used for arppregiator
osc["saw_lfo"]=function(x)
return x%1
end
pico8.audio_source=love.audio.newQueueableSource(__sample_rate, bits, channels, __buffer_count)
pico8.audio_source:play()
pico8.audio_buffer=love.sound.newSoundData(__buffer_size, __sample_rate, bits, channels)
for i=0, 3 do
pico8.audio_channels[i]={
oscpos=0,
sample=0,
noise=osc[6](),
}
end
love.graphics.clear()
love.graphics.setDefaultFilter('nearest', 'nearest')
pico8.screen=love.graphics.newCanvas(pico8.resolution[1], pico8.resolution[2])
pico8.tmpscr=love.graphics.newCanvas(pico8.resolution[1], pico8.resolution[2])
local glyphs=""
for i=32, 127 do
glyphs=glyphs..string.char(i)
end
for i=128, 153 do
glyphs=glyphs..string.char(194, i)
end
local font=love.graphics.newImageFont("font.png", glyphs, 1)
love.graphics.setFont(font)
font:setFilter('nearest', 'nearest')
love.mouse.setVisible(false)
love.graphics.setLineStyle('rough')
love.graphics.setPointSize(1)
love.graphics.setLineWidth(1)
for i=0, 15 do
pico8.draw_palette[i]=i
pico8.pal_transparent[i]=i==0 and 0 or 1
pico8.display_palette[i]=pico8.palette[i+1]
end
local name, version, vendor, device=love.graphics.getRendererInfo()
local pishaderfix
if name=="OpenGL ES" and not version:find(" Mesa ", nil, true) and vendor=="Broadcom" then
print("Using proprietary Broadcom video driver shader fixes")
pishaderfix=function(code)
return (code:gsub("ifblock(%b());", function(name)
name=name:sub(2, -2)
local kind, length=code:match("extern ([%a_][%w_]-) "..name.."%[(%d-)%]")
local code=kind.." _"..name..";"
for i=0, length-1 do
code=code.."\n\t"..(i==0 and "" or "else ").."if (index=="..i..")\n\t\t_"..name.."="..name.."["..i.."];"
end
return code
end):gsub("([%a_][%w_]-)%[index%]", "_%1"))
end
else
pishaderfix=function(code)
return (code:gsub("ifblock%b();", ""))
end
end
pico8.draw_shader=love.graphics.newShader(pishaderfix([[
extern float palette[16];
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) {
int index=int(color.r*15.0+0.5);
ifblock(palette);
return vec4(palette[index]/15.0, 0.0, 0.0, 1.0);
}]]))
pico8.draw_shader:send('palette', shdr_unpack(pico8.draw_palette))
pico8.sprite_shader=love.graphics.newShader(pishaderfix([[
extern float palette[16];
extern float transparent[16];
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) {
int index=int(Texel(texture, texture_coords).r*15.0+0.5);
ifblock(palette);
ifblock(transparent);
return vec4(palette[index]/15.0, 0.0, 0.0, transparent[index]);
}]]))
pico8.sprite_shader:send('palette', shdr_unpack(pico8.draw_palette))
pico8.sprite_shader:send('transparent', shdr_unpack(pico8.pal_transparent))
pico8.text_shader=love.graphics.newShader(pishaderfix([[
extern float palette[16];
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) {
vec4 texcolor=Texel(texture, texture_coords);
int index=int(color.r*15.0+0.5);
ifblock(palette);
return vec4(palette[index]/15.0, 0.0, 0.0, texcolor.a);
}]]))
pico8.text_shader:send('palette', shdr_unpack(pico8.draw_palette))
pico8.display_shader=love.graphics.newShader(pishaderfix([[
extern vec4 palette[16];
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) {
int index=int(Texel(texture, texture_coords).r*15.0+0.5);
ifblock(palette);
// lookup the colour in the palette by index
return palette[index]/255.0;
}]]))
pico8.display_shader:send('palette', shdr_unpack(pico8.display_palette))
api=require("api")
cart=require("cart")
gif=require("gif")
-- load the cart
_load(argv[1] or 'nocart.p8')
end
local function inside(x, y, x0, y0, w, h)
return (x>=x0 and x<x0+w and y>=y0 and y<y0+h)
end
local function touchcheck(i, x, y)
local screen_w, screen_h=love.graphics.getDimensions()
local ytop=screen_h-tobase*4-topad*2
local length=tobase*3+topad*2
if i==0 then
return inside(x, y, topad, ytop, tobase, length)
elseif i==1 then
return inside(x, y, tobase*2+topad*3, ytop, tobase, length)
elseif i==2 then
return inside(x, y, topad, ytop, length, tobase)
elseif i==3 then
return inside(x, y, topad, screen_h-tobase*2, length, tobase)
elseif i==4 then
return (screen_w-tobase*8/3-x)^2+(screen_h-tobase*3/2-y)^2<=(tobase/4*3)^2
elseif i==5 then
return (screen_w-tobase-x)^2+(screen_h-tobase*2-y)^2<=(tobase/4*3)^2
end
end
local function update_buttons()
local init, loop=pico8.fps/2, pico8.fps/7.5
local touches
if mobile then
touches=love.touch.getTouches()
end
for p=0, 1 do
local keymap=pico8.keymap[p]
local keypressed=pico8.keypressed[p]
for i=0, 5 do
local btn=false
for _, testkey in pairs(keymap[i]) do
if love.keyboard.isDown(testkey) then
btn=true
break
end
end
if not btn and mobile and p==0 then
for _, id in pairs(touches) do
btn=touchcheck(i, love.touch.getPosition(id))
if btn then break end
end
end
if not btn then
keypressed[i]=false
elseif not keypressed[i] then
pico8.keypressed.counter=init
keypressed[i]=true
end
end
end
pico8.keypressed.counter=pico8.keypressed.counter-1
if pico8.keypressed.counter<=0 then
pico8.keypressed.counter=loop
end
end
function love.update(dt)
pico8.frames=pico8.frames+1
update_buttons()
if pico8.cart._update60 then
pico8.cart._update60()
elseif pico8.cart._update then
pico8.cart._update()
end
end
function love.draw()
-- run the cart's draw function
if pico8.cart._draw then pico8.cart._draw() end
end
function restore_camera()
love.graphics.origin()
love.graphics.translate(-pico8.camera_x, -pico8.camera_y)
end
function flip_screen()
love.graphics.setShader(pico8.display_shader)
love.graphics.setCanvas()
love.graphics.origin()
love.graphics.setScissor()
love.graphics.clear()
local screen_w, screen_h=love.graphics.getDimensions()
if mobile then
love.graphics.draw(pico8.screen, xpadding, screen_w>screen_h and ypadding or xpadding, 0, scale, scale)
else
love.graphics.draw(pico8.screen, xpadding, ypadding, 0, scale, scale)
end
if gif_recording then
love.graphics.setCanvas(gif_canvas)
love.graphics.draw(pico8.screen, 0, 0, 0, 2, 2)
love.graphics.setCanvas()
gif_recording:frame(gif_canvas:newImageData())
end
-- draw touchscreen overlay
if mobile then
local col=(love.graphics.getColor())
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setShader()
local keys=pico8.keypressed[0]
love.graphics.rectangle(keys[0] and "fill" or "line", topad, screen_h-tobase*3-topad, tobase, tobase, topad, topad)
love.graphics.rectangle(keys[3] and "fill" or "line", tobase+topad*2, screen_h-tobase*2, tobase, tobase, topad, topad)
love.graphics.rectangle(keys[2] and "fill" or "line", tobase+topad*2, screen_h-tobase*4-topad*2, tobase, tobase, topad, topad)
love.graphics.rectangle(keys[1] and "fill" or "line", tobase*2+topad*3, screen_h-tobase*3-topad, tobase, tobase, topad, topad)
love.graphics.circle(keys[4] and "fill" or "line", screen_w-tobase*8/3, screen_h-tobase*3/2, tobase/2)
love.graphics.circle(keys[5] and "fill" or "line", screen_w-tobase, screen_h-tobase*2, tobase/2)
love.graphics.setColor(col, 0, 0, 1)
end
love.graphics.present()
-- get ready for next time
love.graphics.setShader(pico8.draw_shader)
love.graphics.setCanvas(pico8.screen)
restore_clip()
restore_camera()
end
local function lowpass(y0, y1, cutoff)
local RC=1.0/(cutoff*2*3.14)
local dt=1.0/__sample_rate
local alpha=dt/(RC+dt)
return y0+(alpha*(y1-y0))
end
local note_map={[0]='C-', 'C#', 'D-', 'D#', 'E-', 'F-', 'F#', 'G-', 'G#', 'A-', 'A#', 'B-'}
local function note_to_string(note)
local octave=flr(note/12)
local note=flr(note%12)
return string.format("%s%d", note_map[note], octave)
end
local function oldosc(osc)
local x=0
return function(freq)
x=x+freq/__sample_rate
return osc(x)
end
end
local function lerp(a, b, t)
return (b-a)*t+a
end
function update_audio(buffer)
-- check what sfx should be playing
for bufferpos=0, __buffer_size-1 do
if pico8.current_music then
pico8.current_music.offset=pico8.current_music.offset+7350/(61*pico8.current_music.speed*__sample_rate)
if pico8.current_music.offset>=32 then
local next_track=pico8.current_music.music
if pico8.music[next_track].loop==2 then
-- go back until we find the loop start
while true do
if pico8.music[next_track].loop==1 or next_track==0 then
break
end
next_track=next_track-1
end
elseif pico8.music[pico8.current_music.music].loop==4 then
next_track=nil
elseif pico8.music[pico8.current_music.music].loop<=1 then
next_track=next_track+1
end
if next_track then
api.music(next_track)
end
end
end
local music=pico8.current_music and pico8.music[pico8.current_music.music] or nil
local sample=0
for channel=0, 3 do
local ch=pico8.audio_channels[channel]
local note, instr, vol, fx
local freq
if ch.sfx and pico8.sfx[ch.sfx] then
local sfx=pico8.sfx[ch.sfx]
ch.offset=ch.offset+7350/(61*sfx.speed*__sample_rate)
if sfx.loop_end~=0 and ch.offset>=sfx.loop_end then
if ch.loop then
ch.last_step=-1
ch.offset=sfx.loop_start
else
pico8.audio_channels[channel].sfx=nil
end
elseif ch.offset>=32 then
pico8.audio_channels[channel].sfx=nil
end
end
if ch.sfx and pico8.sfx[ch.sfx] then
local sfx=pico8.sfx[ch.sfx]
-- when we pass a new step
if flr(ch.offset)>ch.last_step then
ch.lastnote=ch.note
ch.note, ch.instr, ch.vol, ch.fx=unpack(sfx[flr(ch.offset)])
if ch.instr~=6 then
ch.osc=osc[ch.instr]
else
ch.osc=ch.noise
end
if ch.fx==2 then
ch.lfo=oldosc(osc[0])
elseif ch.fx>=6 then
ch.lfo=oldosc(osc["saw_lfo"])
end
if ch.vol>0 then
ch.freq=note_to_hz(ch.note)
end
ch.last_step=flr(ch.offset)
end
if ch.vol and ch.vol>0 then
local vol=ch.vol
if ch.fx==1 then
-- slide from previous note over the length of a step
ch.freq=lerp(note_to_hz(ch.lastnote or 0), note_to_hz(ch.note), ch.offset%1)
elseif ch.fx==2 then
-- vibrato one semitone?
ch.freq=lerp(note_to_hz(ch.note), note_to_hz(ch.note+0.5), ch.lfo(8))
elseif ch.fx==3 then
-- drop/bomb slide from note to c-0
local off=ch.offset%1
-- local freq=lerp(note_to_hz(ch.note), note_to_hz(0), off)
local freq=lerp(note_to_hz(ch.note), 0, off)
ch.freq=freq
elseif ch.fx==4 then
-- fade in
vol=lerp(0, ch.vol, ch.offset%1)
elseif ch.fx==5 then
-- fade out
vol=lerp(ch.vol, 0, ch.offset%1)
elseif ch.fx==6 then
-- fast appreggio over 4 steps
local off=bit.band(flr(ch.offset), 0xfc)
local lfo=flr(ch.lfo(sfx.speed <= 8 and 16 or 8)*4)
off=off+lfo
local note=sfx[flr(off)][1]
ch.freq=note_to_hz(note)
elseif ch.fx==7 then
-- slow appreggio over 4 steps
local off=bit.band(flr(ch.offset), 0xfc)
local lfo=flr(ch.lfo(sfx.speed <= 8 and 8 or 4)*4)
off=off+lfo
local note=sfx[flr(off)][1]
ch.freq=note_to_hz(note)
end
ch.sample=ch.osc(ch.oscpos)*vol/7
ch.oscpos=ch.oscpos+ch.freq/__sample_rate
else
ch.sample=0
end
else
ch.sample=0
end
sample=sample+ch.sample
end
-- PICO-8 limits max volume to 80%, but since picolove is quieter anyway we opt for increasing the volume
buffer:setSample(bufferpos, math.min(math.max(sample*1.25, -1), 1))
end
end
local function isCtrlOrGuiDown()
return (love.keyboard.isDown('lctrl') or love.keyboard.isDown('lgui') or love.keyboard.isDown('rctrl') or love.keyboard.isDown('rgui'))
end
function love.keypressed(key)
if cart and pico8.cart._keydown then
return pico8.cart._keydown(key)
end
if key=='r' and isCtrlOrGuiDown() then
_load()
elseif key=='q' and isCtrlOrGuiDown() then
love.event.quit()
elseif key=='v' and isCtrlOrGuiDown() then
pico8.clipboard=love.system.getClipboardText()
elseif key=='pause' then
paused=not paused
elseif key=='f1' or key=='f6' then
-- screenshot
local filename=cartname..'-'..os.time()..'.png'
love.graphics.captureScreenshot(filename)
log('saved screenshot to', filename)
elseif key=='f3' or key=='f8' then
-- start recording
if gif_recording==nil then
local err
gif_recording, err=gif.new(cartname..'-'..os.time()..'.gif')
if not gif_recording then
log('failed to start recording: '..err)
else
gif_canvas=love.graphics.newCanvas(pico8.resolution[1]*2, pico8.resolution[2]*2)
log('starting record ...')
end
else
log('recording already in progress')
end
elseif key=='f4' or key=='f9' then
-- stop recording and save
if gif_recording~=nil then
gif_recording:close()
log('saved recording to '..gif_recording.filename)
gif_recording=nil
gif_canvas=nil
else
log('no active recording')
end
end
end
function love.keyreleased(key)
if cart and pico8.cart._keyup then
return pico8.cart._keyup(key)
end
end
function love.textinput(text)
table.insert(pico8.kbdbuffer, text)
while #pico8.kbdbuffer > 255 do
table.remove(pico8.kbdbuffer, 1)
end
if cart and pico8.cart._textinput then return pico8.cart._textinput(text) end
end
function love.wheelmoved(x, y)
pico8.mwheel=pico8.mwheel+y
end
function love.graphics.point(x, y)
love.graphics.rectangle('fill', x, y, 1, 1)
end
function setfps(fps)
pico8.fps=flr(fps)
if pico8.fps<=0 then
pico8.fps=30
end
frametime=1/pico8.fps
end
function getMouseX()
return math.floor((love.mouse.getX()-xpadding)/scale)
end
function getMouseY()
return math.floor((love.mouse.getY()-ypadding)/scale)
end
function love.run()
if love.math then
love.math.setRandomSeed(os.time())
for i=1, 3 do love.math.random() end
end
math.randomseed(os.time())
for i=1, 3 do math.random() end
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
-- We don't want the first frame's dt to include time taken by love.load.
if love.timer then love.timer.step() end
local dt=0
-- Main loop time.
return function()
-- Process events.
if love.event then
love.graphics.setCanvas() -- TODO: Rework this
love.event.pump()
love.graphics.setCanvas(pico8.screen) -- TODO: Rework this
for name, a, b, c, d, e, f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
end
end
love.handlers[name](a, b, c, d, e, f)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then dt=dt+love.timer.step() end
-- Call update and draw
local render=false
while dt>frametime do
host_time=host_time+dt
if paused then
else
if love.update then love.update(frametime) end -- will pass 0 if love.timer is disabled
end
dt=dt-frametime
render=true
end
if render and love.graphics and love.graphics.isActive() then
love.graphics.origin()
if paused then
api.rectfill(64-4*4, 60, 64+4*4-2, 64+4+4, 1)
api.print("paused", 64-3*4, 64, (host_time*20)%8<4 and 7 or 13)
else
if love.draw then love.draw() end
end
-- draw the contents of pico screen to our screen
flip_screen()
-- reset mouse wheel
pico8.mwheel=0
end
for i=1, pico8.audio_source:getFreeBufferCount() do
update_audio(pico8.audio_buffer)
pico8.audio_source:queue(pico8.audio_buffer)
pico8.audio_source:play()
end
if love.timer then love.timer.sleep(0.001) end
end
end