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I encountered the fact that DLLs in a game created on Unity 2022.3.30.f1 were stripped.
Because of this, the preloader crashed with the error:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void System.Reflection.Module.GetPEKind(System.Reflection.PortableExecutableKinds&,System.Reflection.ImageFileMachine&)
at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x00000] in <47f8536982f34f539e906b1b3b7c96a0>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <3dff697d7878442fa5427675adf00b31>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0004b] in <3dff697d7878442fa5427675adf00b31>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <3dff697d7878442fa5427675adf00b31>:0
at Doorstop.Entrypoint.Start () [0x0008b] in <47f8536982f34f539e906b1b3b7c96a0>:0
I followed this guide and downloaded unstripped corlibs from the archive.
But the game starts crashing because of:
DllNotFoundException: System.Native assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) Interop+Sys.LChflagsCanSetHiddenFlag()
at Interop+Sys..cctor () [0x00000] in <f06813fea36f4d329c559563c08ea387>:0
Rethrow as TypeInitializationException: The type initializer for 'Sys' threw an exception.
at System.IO.FileSystem.FileExists (System.ReadOnlySpan`1[T] fullPath, System.Int32 fileType, Interop+ErrorInfo& errorInfo) [0x00007] in <f06813fea36f4d329c559563c08ea387>:0
at System.IO.FileSystem.FileExists (System.ReadOnlySpan`1[T] fullPath) [0x00006] in <f06813fea36f4d329c559563c08ea387>:0
at System.IO.File.Exists (System.String path) [0x00043] in <f06813fea36f4d329c559563c08ea387>:0
at System.Console..cctor () [0x00000] in <f06813fea36f4d329c559563c08ea387>:0
Rethrow as TypeInitializationException: The type initializer for 'System.Console' threw an exception.
at UnityEngine.UnityLogWriter.Init () [0x00001] in C:\build\output\unity\unity\Runtime\Export\Logging\UnityLogWriter.bindings.cs:25
at UnityEngine.ClassLibraryInitializer.Init () [0x00001] in C:\build\output\unity\unity\Runtime\Export\Scripting\ClassLibraryInitializer.cs:20
This is because the archive contains only one version of mscorlib.dll, but now it is platform-specific.
Correct Windows-specific libraries from Unity Editor: 2022.3.30_Win.zip
What happened?
I encountered the fact that DLLs in a game created on Unity 2022.3.30.f1 were stripped.
Because of this, the preloader crashed with the error:
I followed this guide and downloaded unstripped corlibs from the archive.
But the game starts crashing because of:
This is because the archive contains only one version of
mscorlib.dll
, but now it is platform-specific.Correct Windows-specific libraries from Unity Editor:
2022.3.30_Win.zip
Could you upload DLLs for all platforms?
Steps to reproduce
BepInEx Distribution
Stable from GitHub
Log outputs
No response
Environment
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