diff --git a/BepInEx.EnableFullScreenToggle/BepInEx.EnableFullScreenToggle.csproj b/BepInEx.EnableFullScreenToggle/BepInEx.EnableFullScreenToggle.csproj
new file mode 100644
index 0000000..3fb9664
--- /dev/null
+++ b/BepInEx.EnableFullScreenToggle/BepInEx.EnableFullScreenToggle.csproj
@@ -0,0 +1,54 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}
+ Library
+ Properties
+ BepInEx.EnableFullScreenToggle
+ BepInEx.EnableFullScreenToggle
+ v3.5
+ 512
+ true
+
+
+ false
+ none
+ false
+ ..\bin\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ none
+ true
+ ..\bin\
+ TRACE
+ prompt
+ 4
+
+
+
+ ..\lib\BepInEx.dll
+ False
+
+
+
+
+
+
+
+
+ ..\lib\UnityEngine.dll
+ False
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/BepInEx.EnableFullScreenToggle/EnableFullScreenToggle.cs b/BepInEx.EnableFullScreenToggle/EnableFullScreenToggle.cs
new file mode 100644
index 0000000..41451c7
--- /dev/null
+++ b/BepInEx.EnableFullScreenToggle/EnableFullScreenToggle.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+namespace BepInEx
+{
+ ///
+ /// Allow toggling full screen with alt+enter in games where that has been disabled
+ ///
+ [BepInPlugin(GUID, PluginName, Version)]
+ public class EnableFullScreenToggle : BaseUnityPlugin
+ {
+ public const string GUID = "BepInEx.EnableFullScreenToggle";
+ public const string PluginName = "Enable Full Screen Toggle";
+ public const string Version = "1.0";
+
+ internal void Update()
+ {
+ if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)))
+ //This section of code is never reached on Unity builds where full screen can be toggled, it seems
+ //We can safely toggle full screen without risk of it being toggled twice
+ Screen.fullScreen = !Screen.fullScreen;
+ }
+ }
+}
diff --git a/BepInEx.EnableFullScreenToggle/Properties/AssemblyInfo.cs b/BepInEx.EnableFullScreenToggle/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..a03b61c
--- /dev/null
+++ b/BepInEx.EnableFullScreenToggle/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+using static BepInEx.EnableFullScreenToggle;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("BepInEx.EnableFullScreenToggle")]
+[assembly: AssemblyDescription(PluginName)]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("https://github.com/BepInEx/BepInEx.Utility")]
+[assembly: AssemblyProduct("BepInEx.EnableFullScreenToggle")]
+[assembly: AssemblyCopyright("Copyright © 2020")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("d7b4a73a-1c1a-4c52-8fa6-3b52c2240c29")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion(Version)]
+[assembly: AssemblyFileVersion(Version)]
\ No newline at end of file
diff --git a/BepInEx.Utility.sln b/BepInEx.Utility.sln
index 6f4d24f..e675e21 100644
--- a/BepInEx.Utility.sln
+++ b/BepInEx.Utility.sln
@@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.MuteInBackground",
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.EnableResize", "BepInEx.EnableResize\BepInEx.EnableResize.csproj", "{B8CFC3BF-4724-4C80-86AC-6AA22AF2FE3B}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx.EnableFullScreenToggle", "BepInEx.EnableFullScreenToggle\BepInEx.EnableFullScreenToggle.csproj", "{D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -27,6 +29,10 @@ Global
{B8CFC3BF-4724-4C80-86AC-6AA22AF2FE3B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B8CFC3BF-4724-4C80-86AC-6AA22AF2FE3B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B8CFC3BF-4724-4C80-86AC-6AA22AF2FE3B}.Release|Any CPU.Build.0 = Release|Any CPU
+ {D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D7B4A73A-1C1A-4C52-8FA6-3B52C2240C29}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE