From 24710724bb095dee36abe638dd36db529b0abbdb Mon Sep 17 00:00:00 2001 From: ghorsington Date: Mon, 15 Feb 2021 20:37:03 +0200 Subject: [PATCH] Update README --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 060a8f1..d0c13fc 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,11 @@ # BepInEx basic plugin template -This is a basic template for writing BepInEx 5.3 plugins. +This is a basic template for writing BepInEx 5.4 plugins. The template comes preconfigured with the following components: -* **BepInEx.Core 5.3** - The core BepInEx library that contains all important core API. -* **HarmonyX 2.0.6** - Harmony fork that is used in BepInEx. With this you can patch game functions at runtime. -* **BepInEx.Analyzers 1.0.1** - Helper Roslyn analyzers for BepInEx. +* **BepInEx.Core 5.4.4** - The core BepInEx library that contains all important core API. +* **HarmonyX 2.2.0** - Harmony fork that is used in BepInEx. With this you can patch game functions at runtime. +* **BepInEx.Analyzers 1.0.4** - Helper Roslyn analyzers for BepInEx. * **UnityEngine.Core 5.6.0** - Stubbed UnityEngine 5.6 core library. This is usable for game-independent BepInEx plugins. For game plugin development, you should replace this with `UnityEngine.dll` of the game you're modding. * **Microsoft.Unity.Analyzers 1.8.2** - A collection of Roslyn analyzers for generic Unity programming.