From fb85703ad8d4079e5d43ecc8a21a7871a0502171 Mon Sep 17 00:00:00 2001 From: Fabrizio De Stena Primerano <59268561+fabriziodsp-ransom@users.noreply.github.com> Date: Sun, 13 Aug 2023 18:58:52 -0300 Subject: [PATCH 1/2] Fixed missing link. Added link to"Intro to Entities BP" because it was missing. --- docs/loot/trading-behavior.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/loot/trading-behavior.md b/docs/loot/trading-behavior.md index e93300b44f..d4f488e493 100644 --- a/docs/loot/trading-behavior.md +++ b/docs/loot/trading-behavior.md @@ -25,8 +25,8 @@ For a simple trading UI, `trade_table` + `trade_with_player` components should d ``` 3. Now make sure the component group is added to the entity via an event. It's a good idea to add it in `minecraft:entity_spawned` event, since it triggers on spawn. -If you don't feel confident with events and component groups, make sure you're familiar with entity definition rules/concepts: {LINK TO CUSTOM ENTITY BEHAVIOR DEFINITION SUBGUIDE}. +If you don't feel confident with events and component groups, make sure you're familiar with entity definition rules/concepts. See the [Intro to Entities](https://wiki.bedrock.dev/entities/entity-intro-bp.html). :::warning If you add the component in components, it will cause all kinds of problems, including blank trading UIs for all entities in the world. Because of an issue with the trading AI goals, they must be added in component groups. -::: \ No newline at end of file +::: From 79d8a8427e484bc261c435c30a5a6e25bfd5f1a4 Mon Sep 17 00:00:00 2001 From: MJ105 <87320205+MedicalJewel105@users.noreply.github.com> Date: Wed, 16 Aug 2023 15:53:51 +0300 Subject: [PATCH 2/2] Update trading-behavior.md Change link to relative one --- docs/loot/trading-behavior.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/loot/trading-behavior.md b/docs/loot/trading-behavior.md index d4f488e493..e2b8398318 100644 --- a/docs/loot/trading-behavior.md +++ b/docs/loot/trading-behavior.md @@ -25,7 +25,7 @@ For a simple trading UI, `trade_table` + `trade_with_player` components should d ``` 3. Now make sure the component group is added to the entity via an event. It's a good idea to add it in `minecraft:entity_spawned` event, since it triggers on spawn. -If you don't feel confident with events and component groups, make sure you're familiar with entity definition rules/concepts. See the [Intro to Entities](https://wiki.bedrock.dev/entities/entity-intro-bp.html). +If you don't feel confident with events and component groups, make sure you're familiar with entity definition rules/concepts. See the [Intro to Entities](/entities/entity-intro-bp). :::warning If you add the component in components, it will cause all kinds of problems, including blank trading UIs for all entities in the world. Because of an issue with the trading AI goals, they must be added in component groups.