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Makefile
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Makefile
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TOOLCHAIN := $(DEVKITARM)
ifeq ($(CC),)
HOSTCC := gcc
else
HOSTCC := $(CC)
endif
ifeq ($(CXX),)
HOSTCXX := g++
else
HOSTCXX := $(CXX)
endif
ifneq (,$(wildcard $(TOOLCHAIN)/base_tools))
include $(TOOLCHAIN)/base_tools
else
export PATH := $(TOOLCHAIN)/bin:$(PATH)
PREFIX := arm-none-eabi-
OBJCOPY := $(PREFIX)objcopy
export CC := $(PREFIX)gcc
export AS := $(PREFIX)as
endif
export CPP := $(CC) -E
export LD := $(PREFIX)ld
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
TITLE := POKE DUNGEON
GAME_CODE := B24E
MAKER_CODE := 01
REVISION := 0
ifeq ($(OS),Windows_NT)
LIB := ../../tools/agbcc/lib/libc.a ../../tools/agbcc/lib/libgcc.a ../../libagbsyscall/libagbsyscall.a
else
LIB := -L ../../tools/agbcc/lib -lc -lgcc -L ../../libagbsyscall -lagbsyscall
endif
#### Tools ####
SHELL := /bin/bash -o pipefail
CC1 := tools/agbcc/bin/agbcc
SHA1SUM := sha1sum -c
GBAGFX := tools/gbagfx/gbagfx
GBAFIX := tools/gbafix/gbafix
AIF2PCM := tools/aif2pcm/aif2pcm
MID2AGB := tools/mid2agb/mid2agb
PREPROC := tools/preproc/preproc
SCANINC := tools/scaninc/scaninc
RAMSCRGEN := tools/ramscrgen/ramscrgen
DUNGEONJSON := tools/dungeonjson/dungeonjson
TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*))
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
ASFLAGS := -mcpu=arm7tdmi
override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm
INCLUDE_PATHS := -I include -I tools/agbcc/include
CPPFLAGS := -iquote include -I tools/agbcc/include -nostdinc -undef
#### Files ####
BUILD_NAME = red
BUILD_DIR := build/pmd_$(BUILD_NAME)
ROM := pmd_$(BUILD_NAME).gba
ELF := $(ROM:%.gba=%.elf)
MAP := $(ROM:%.gba=%.map)
C_SUBDIR = src
ASM_SUBDIR = asm
DATA_SRC_SUBDIR = src/data
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
SAMPLE_SUBDIR = sound/direct_sound_samples
C_BUILDDIR = $(BUILD_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(BUILD_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(BUILD_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(BUILD_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(BUILD_DIR)/$(MID_SUBDIR)
C_SOURCES := $(wildcard src/*.c)
ASM_SOURCES := $(wildcard asm/*.s data/*.s)
C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o))
ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o))
ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS)
SUBDIRS := $(sort $(dir $(ALL_OBJECTS)))
LD_SCRIPT := $(BUILD_DIR)/ld_script.ld
# Special configurations required for lib files
$(C_BUILDDIR)/agb_flash.o : CC1FLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CC1FLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CC1FLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc
#### Main Rules ####
ALL_BUILDS := red
# Available targets
.PHONY: all clean compare tidy libagbsyscall tools clean-tools $(TOOLDIRS)
MAKEFLAGS += --no-print-directory
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
# Use a separate minimal makefile for speed
# Since we don't need to reload most of this makefile
ifeq (,$(filter clean,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) -f make_tools.mk)
endif
.PRECIOUS: %.1bpp %.4bpp %.8bpp %.gbapal %.lz %.rl %.pcm %.bin
# Create build subdirectories
$(shell mkdir -p $(SUBDIRS))
all: $(ROM)
tools: $(TOOLDIRS)
include dungeon_pokemon.mk
include dungeon_floor.mk
include data_pokemon.mk
include data_item.mk
include data_move.mk
include graphics.mk
$(TOOLDIRS):
@$(MAKE) -C $@ CC=$(HOSTCC) CXX=$(HOSTCXX)
compare: $(ROM)
@$(SHA1SUM) $(BUILD_NAME).sha1
clean: tidy clean-tools
$(RM) $(ALL_OBJECTS) $(ALL_OBJECTS:.o=.d)
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
tidy:
$(RM) -f $(ROM) $(ELF) $(MAP)
$(RM) -r $(BUILD_DIR)
$(RM) -f $(ITEM_DATA)
$(RM) -f $(MOVE_DATA)
$(RM) -f $(POKEMON_SPECIES)
$(RM) -f $(DUNGEON_FLOOR)
$(RM) -f $(DUNGEON_POKEMON)
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
@$(MAKE) clean -C libagbsyscall
define scaninc
( paths="$$($(SCANINC) $1 $<)"; \
echo -n "$(@:.d=.o): " > $@; \
echo "$$paths" | xargs printf "%s " >> $@; \
test -n "$$paths" && echo "$$paths" | xargs printf "\n%s:" >> $@; \
echo >> $@; )
endef
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(C_BUILDDIR)/$*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c
@$(call scaninc,$(INCLUDE_PATHS))
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s dungeon_pokemon dungeon_floor data_pokemon data_item data_move
@$(CPP) -x assembler-with-cpp $(CPPFLAGS) $< -o $(DATA_ASM_BUILDDIR)/$*.i.s
@$(PREPROC) $(DATA_ASM_BUILDDIR)/$*.i.s charmap.txt > $(DATA_ASM_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(DATA_ASM_BUILDDIR)/$*.s
$(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s
@$(call scaninc,$(INCLUDE_PATHS))
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
@$(CPP) -x assembler-with-cpp $(CPPFLAGS) $< -o $(ASM_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(ASM_BUILDDIR)/$*.s
$(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s
@$(call scaninc,$(INCLUDE_PATHS))
libagbsyscall:
@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN)
$(BUILD_DIR)/sym_%.txt: sym_%.txt
cp $< $(BUILD_DIR)
$(LD_SCRIPT): ld_script.txt $(BUILD_DIR)/sym_ewram.txt $(BUILD_DIR)/sym_ewram2.txt $(BUILD_DIR)/sym_iwram.txt
cd $(BUILD_DIR) && sed -e "s#tools/#../../tools/#g" ../../ld_script.txt >ld_script.ld
$(ELF): $(LD_SCRIPT) $(ALL_OBJECTS) $(LIBC) libagbsyscall tools
cd $(BUILD_DIR) && $(LD) -T ld_script.ld -Map ../../$(MAP) -o ../../$@ $(LIB)
$(ROM): %.gba: $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0xA000000 $< $@
$(GBAFIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
ifeq (,$(filter clean,$(MAKECMDGOALS)))
-include $(ALL_OBJECTS:.o=.d)
endif