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I printed out the values using a timer and found that while the scrolling was paused, the value of PaintingBinding.instance.imageCache.liveImageCount would keep increasing, is there anyway to limit it
It feels like all the picture widgets I've scrolled through are still being downloaded and cached, even though they are no longer displayed on the current screen, and they cannot be released, ultimately leading to a memory overflow.
When I stop scrolling Listview after a while, pendingImageCount first increases gradually and then decreases to 0. Before pendingImageCount reaches 0, the memory usage remains in an upward state. The memory usage is released entirely when pendingImageCount reaches 0 instantaneously, just as shown in the picture
🐛 Bug Report
Rapidly scrolling through a ListView in iOS , when i stop scrolling, the memory usage keep rising until the app crashes.
Expected behavior
The image cache usage should be kept within the restricted range.
Reproduction steps
already set the cache limit in main.dart
PaintingBinding.instance.imageCache.maximumSize = 10;
PaintingBinding.instance.imageCache.maximumSizeBytes = 1024 *1024 * 100;//MB
i've used ScrollAwareImageProvider ,set maxWidth&maxHeight for CachedNetworkImageProvider
Configuration
**Version: Flutter 3.22.2 Dart 3.4.3
Platform:
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