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Minority Game.nlogo
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Minority Game.nlogo
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globals [
history ;; the history of which number was the minority (encoded into a binary number)
minority ;; the current number in the minority
avg-score ;; keeps track of the turtles' average score
stdev-score ;; keeps tracks of the standard deviation of the turtles' scores
]
turtles-own [
score ;; each turtle's score
choice ;; each turtle's choice
strategies ;; each turtle's strategies (a list of lists)
current-strategy ;; each turtle's current strategy (index in above list)
strategies-scores ;; the accumulated virtual scores for each of the turtle's strategies (a list)
]
;; setup procedure
to setup
clear-all
if (memory = 1 and strategies-per-agent > 4 ) ;; prevent an infinite loop from occurring
[ user-message word "You need to increase the memory variable or\n"
"decrease the strategies-per-agent variable"
stop ]
initialize-system
initialize-turtles
update-system
reset-ticks
end
;; resets state variables
to initialize-system
set history random (2 ^ memory)
set avg-score 0
set stdev-score 0
end
;; creates the specified number of turtles
to initialize-turtles
create-turtles number
[ setxy 0 (world-height * who / number) ;; disperse over the y-axis
set heading 90
assign-strategies
set current-strategy random strategies-per-agent
set choice item history (item current-strategy strategies)
ifelse (color-by = "choice")
[ recolor-by-choice ]
[ set color green ] ;; we initially set all to green to prevent divide by zero error
set score 0
set strategies-scores n-values strategies-per-agent [0] ]
end
;; gives the turtles their allotted number of unique strategies
to assign-strategies ;; turtle procedure
set strategies []
while [ length remove-duplicates strategies < strategies-per-agent ]
[ set strategies n-values strategies-per-agent [create-strategy] ]
end
;; reports a random strategy (a list of 1 or 0's)
to-report create-strategy
report n-values (2 ^ memory) [random 2]
end
to go
ask turtles [ update-scores-and-strategy ]
set history decimal (lput minority but-first full-history)
ask turtles [ update-choice-and-color ]
tick
update-system
move-turtles
end
;; moves the turtles about the world (a visual aid to see their collective behavior)
to move-turtles
ask turtles [ fd score / avg-score ]
end
;; updates minority, avg-score, and stdev-score globals
to update-system
let num-picked-zero count turtles with [choice = 0]
ifelse (num-picked-zero <= (number - 1) / 2)
[ set minority 0 ]
[ set minority 1 ]
;; plot this here for speed or optimization
set-current-plot "Number Picking Zero"
plot num-picked-zero
set avg-score mean [score] of turtles
set stdev-score standard-deviation [score] of turtles
end
;; updates turtle's score and their strategies' virtual scores
to update-scores-and-strategy ;; turtles procedure
increment-scores
let max-score max strategies-scores
let max-strategies []
let counter 0
;; this picks a strategy with the largest virtual score
foreach strategies-scores [ the-score ->
if (the-score = max-score) [
set max-strategies lput counter max-strategies
]
set counter counter + 1
]
set current-strategy one-of max-strategies
if (choice = minority)
[ set score score + 1 ]
end
;; this increases the virtual scores of each strategy
;; that selected the minority
to increment-scores ;; turtles procedure
;; here we use MAP to simultaneously walk down both the list
;; of strategies, and the list of those strategies' scores.
;; For each strategy, we check to see if that strategy selected
;; the minority. If it did, we increase its score by one,
;; otherwise we leave the score alone.
set strategies-scores (map [ [the-strategy the-score] ->
ifelse-value item history the-strategy = minority [ the-score + 1] [ the-score ]
] strategies strategies-scores)
end
;; updates turtle's choice and re-colors them
to update-choice-and-color ;; turtles procedure
set choice (item history (item current-strategy strategies))
ifelse (color-by = "choice")
[ recolor-by-choice ]
[ recolor-by-success ]
end
to recolor-by-choice ;; turtles procedure
ifelse (choice = 0)
[ set color red ]
[ set color blue ]
end
to recolor-by-success ;; turtles procedure
ifelse (score > avg-score + stdev-score)
[ set color red ]
[ ifelse (score < avg-score - stdev-score)
[ set color blue ]
[ set color green ] ]
end
;; reports the history in binary format (with padding if needed)
to-report full-history
report sentence n-values (memory - length binary history) [0] (binary history)
end
;; converts a decimal number to a binary number (stored in a list of 0's and 1's)
to-report binary [decimal-num]
let binary-num []
loop
[ set binary-num fput (decimal-num mod 2) binary-num
set decimal-num int (decimal-num / 2)
if (decimal-num = 0)
[ report binary-num ] ]
end
;; converts a binary number (stored in a list of 0's and 1's) to a decimal number
to-report decimal [binary-num]
report reduce [ [a b] -> (2 * a) + b ] binary-num
end
; Copyright 2004 Uri Wilensky.
; See Info tab for full copyright and license.
@#$#@#$#@
GRAPHICS-WINDOW
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PENS
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"min" 1.0 0 -13345367 true "" "let min-score min [score] of turtles\nif (ticks != 0)[ plot min-score / ticks ]"
"avg" 1.0 0 -10899396 true "" "if (ticks != 0)[ plot avg-score / ticks ]"
PLOT
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Number Picking Zero
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score
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PENS
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"min" 1.0 0 -13345367 true "" "let min-score min [score] of turtles\nplot min-score"
"avg" 1.0 0 -10899396 true "" "plot avg-score"
CHOOSER
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frequency
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PENS
"default" 0.02 1 -16777216 false "" "if (ticks != 0) [ histogram [score / ticks] of turtles ]"
@#$#@#$#@
## WHAT IS IT?
This is a simplified model of an economic market. In each time step, agents choose one of two sides, 0 or 1, and those on the minority side win a point. This problem is inspired by the "El Farol" bar problem. Each agent uses a finite set of strategies to make their decision based upon past record; however, the record consists only of which side, 0 or 1, was in the minority, not the actual population count of how many chose each side.
## HOW IT WORKS
Each agent begins with a score of 0 and STRATEGIES-PER-AGENT strategies. Initially, they choose a random one of these strategies to use. The initial historical record is generated randomly. If their current strategy correctly predicted whether 0 or 1 would be the minority, they add one point to their score. Each strategy also earns virtual points according to if it would have been correct or not. From then on, the agents will then use their strategy with the highest virtual point total to predict whether they should select 0 or 1.
This strategy consist of a list of 1's and 0's that is 2<sup>MEMORY</sup> long. The choice the turtle then makes is based off of the history of past choices. This history is also a list of 1's and 0's that is MEMORY long, but it is encoded into a binary number. The binary number is then used as an index into the strategy list to determine the choice.
This means that once the number of agents, the number of strategies, and the length of the historical record are chosen, all parameters are fixed and the behavior of the system is of interest.
## HOW TO USE IT
GO: Starts and stops the model.
SETUP: Resets the simulation according to the parameters set by the sliders.
NUMBER: Sets the number of agents to participate. This is always odd to insure a minority.
MEMORY: Sets the length of the history which the agents use to predict their behavior. Most interesting between 3 and 12, though there is some interesting behavior at 1 and 2. Note that when using a MEMORY of 1, the STRATEGIES-PER-AGENT needs to be 4 or less.
STRATEGIES-PER-AGENT: Sets the number of strategies each agent has in their toolbox. Five is typically a good value. However, this can be changed for investigative purposes using the slider, if desired.
COLOR-BY: "Choice" represents the agents changing their colors depending on if they have chosen 0 (red) or 1 (blue). "Success" represents the agents changing their color depending upon their success rate (the number of times they have been in the minority divided by the number of selections). An agent is green if they are within one standard deviation above or below the mean success rate, red if they are more than one standard deviation above, and blue if they are more than one standard deviation below.
**RECOMMENDED SETTINGS**: NUMBER=501, MEMORY=6, STRATEGIES-PER-AGENT=5 (Should be loaded by default)
**CAUTION**: Beware setting the MEMORY slider to higher values. It scales exponentially (2<sup>MEMORY</sup>), however this only has an effect when SETUP is run. This means that for each increased unit of MEMORY, it takes twice as long for SETUP to run.
## THINGS TO NOTICE
There are two extremes possible for each turn: the size of the minority is 1 agent or (NUMBER-1)/2 agents (since NUMBER is always odd). The former would represent a "wasting of resources", while the latter represents a situation which is more "for the common good." However, each agent acts in an inherently selfish manner, as they care only if they and they alone are in the minority. Nevertheless, the latter situation is prevalent. Does this represent unintended cooperation between agents, or merely coordination and well developed powers of prediction?
The agents move according to how successful they are relative to the mean success rate. After running for about 100 time steps (at just about any parameter setting), how do the fastest and slowest agents compare? What does this imply?
## THINGS TO TRY
Notice how the population of agents choosing 0 stays close to NUMBER/2. How do the deviations change as you change the value of MEMORY?
How do things change if you keep everything the same but change the STRATEGIES-PER-AGENT?
## EXTENDING THE MODEL
There are a few evolutionary possibilities for this model which could be coded.
(1) Maybe after some (long) amount of time, the least successful agent is replaced by a clone of the most successful agent, with zeroed scores and possibly mutated strategies. How would things change then?
(2) Similar to (1), you could start the agents with a very small memory value, and again replace the least successful agent with a clone of the most successful agent. But this time instead of just zeroing the scores and giving mutated strategies, you also add or subtract one unit of memory for the new agent. What would happen here? Would their brains continue to get bigger or find some happy value? Would people with small memory be altogether eliminated, or would they survive (maybe even still thrive)?
## NETLOGO FEATURES
The `n-values` primitive is used to set up strategies for each player.
The primitives `map` and `reduce` were also used to simplify code.
## RELATED MODELS
* any of the Prisoner's Dilemma models
* Altruism
* Cooperation
## CREDITS AND REFERENCES
Original implementation: Daniel B. Stouffer, for the Center for Connected Learning and Computer-Based Modeling.
This model was based upon studies by Dr. Damien Challet, et al.
Information can be found on the web at https://web.archive.org/web/20141010122506/http://www3.unifr.ch/econophysics/minority/papers.html
Challet, D. and Zhang, Y.-C. Emergence of Cooperation and Organization in an Evolutionary Game. Physica A 246, 407 (1997).
Zhang, Y.-C. Modeling Market Mechanism with Evolutionary Games. Europhys. News 29, 51 (1998).
## HOW TO CITE
If you mention this model or the NetLogo software in a publication, we ask that you include the citations below.
For the model itself:
* Wilensky, U. (2004). NetLogo Minority Game model. http://ccl.northwestern.edu/netlogo/models/MinorityGame. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
Please cite the NetLogo software as:
* Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
## COPYRIGHT AND LICENSE
Copyright 2004 Uri Wilensky.
![CC BY-NC-SA 3.0](http://ccl.northwestern.edu/images/creativecommons/byncsa.png)
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at [email protected].
This model was created as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227.
<!-- 2004 -->
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Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
house
false
0
Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
Line -16777216 false 30 120 270 120
leaf
false
0
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195
line
true
0
Line -7500403 true 150 0 150 300
line half
true
0
Line -7500403 true 150 0 150 150
pentagon
false
0
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120
person
false
0
Circle -7500403 true true 110 5 80
Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105
plant
false
0
Rectangle -7500403 true true 135 90 165 300
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90
square
false
0
Rectangle -7500403 true true 30 30 270 270
square 2
false
0
Rectangle -7500403 true true 30 30 270 270
Rectangle -16777216 true false 60 60 240 240
star
false
0
Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108
target
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
Circle -7500403 true true 60 60 180
Circle -16777216 true false 90 90 120
Circle -7500403 true true 120 120 60
tree
false
0
Circle -7500403 true true 118 3 94
Rectangle -6459832 true false 120 195 180 300
Circle -7500403 true true 65 21 108
Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152
triangle
false
0
Polygon -7500403 true true 150 30 15 255 285 255
triangle 2
false
0
Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224
truck
false
0
Rectangle -7500403 true true 4 45 195 187
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
Circle -16777216 true false 234 174 42
Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42
turtle
true
0
Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210
Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105
Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
wheel
false
0
Circle -7500403 true true 3 3 294
Circle -16777216 true false 30 30 240
Line -7500403 true 150 285 150 15
Line -7500403 true 15 150 285 150
Circle -7500403 true true 120 120 60
Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269
x
false
0
Polygon -7500403 true true 270 75 225 30 30 225 75 270
Polygon -7500403 true true 30 75 75 30 270 225 225 270
@#$#@#$#@
NetLogo 6.2.1
@#$#@#$#@
setup
repeat max-pxcor [ go ]
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
default
0.0
-0.2 0 0.0 1.0
0.0 1 1.0 0.0
0.2 0 0.0 1.0
link direction
true
0
Line -7500403 true 150 150 90 180
Line -7500403 true 150 150 210 180
@#$#@#$#@
0
@#$#@#$#@