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I found an incorrect normalization response in the Quake3 protocol, for Call of Duty games (cod,cod2,cod4,coduo,codwaw).
I then verified that with this normalization the problem is solved.
protected $normalize = [ // General 'general' => [ // target => source 'gametype' => 'g_gametype', 'hostname' => 'sv_hostname', 'mapname' => 'mapname', 'maxplayers' => 'sv_maxclients', 'mod' => '_Mod', 'numplayers' => 'clients', 'password' => ['g_needpass', 'pswrd'], ], // Individual 'player' => [ 'name' => 'name', 'ping' => 'ping', 'score' => 'frags', ], ];
Is it better to add normalization to individual Call Of Duty protocols? or is it enough to act directly on the Quake3 protocol?
Thanks for everything
forgive me for my english, I used google translator
The text was updated successfully, but these errors were encountered:
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I found an incorrect normalization response in the Quake3 protocol, for Call of Duty games (cod,cod2,cod4,coduo,codwaw).
I then verified that with this normalization the problem is solved.
Is it better to add normalization to individual Call Of Duty protocols? or is it enough to act directly on the Quake3 protocol?
Thanks for everything
forgive me for my english, I used google translator
The text was updated successfully, but these errors were encountered: