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Developer Tools (fixed, improved, expanded) #601
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update from main
(ready) New monsters (Attnam#349)
update from main
(ready) bug fix for show items under (Attnam#369)
(ready) Fantasy name generator (Attnam#363)
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Moved wizard auto play code to it's own files, and improved it a bit. Created cursed developer game mode, where player won't die (neither score). Expanded commands list on developer console and fixed it (was broken).
@AquariusPower Are you able to update this PR? I get a |
Main/Source/char.cpp
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if(curseddeveloper::IsCursedDeveloper()) | ||
return; | ||
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highscore HScore(game::GetUserDataDir() + HIGH_SCORE_FILENAME); |
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I saw the error here:
https://github.com/Attnam/ivan/runs/4004758260?check_suite_focus=true
I think just removing game::
will solve it like:
highscore HScore(GetUserDataDir() + HIGH_SCORE_FILENAME);
I downloaded my DevTools branch and found no other matches for game::GetUserDataDir
fix build error about `game::GetUserDataDir()`
Some things from wizautoplay.h(.cpp) were merged into Attnam:master in the past? I made this backup https://github.com/AquariusPower/ivan/tree/DevTools.TempBackup of this branch. |
I still havent found a way to install libsdl2-dev on ubuntu20.04 (there is some dep problems that makes no sense to me and would mess everything, it just wont install anyway). |
Developer Tools:
copy from #587, merged with
meld
on linuxI will check if there are other things that can be split from that PR w/o getting overly complicated.
Some splits required new code dependencies that are now in 3+ branches.
May be that PR becomes something like "Some Fixes" just as initially intended.