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directornatives.cpp
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directornatives.cpp
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/**
* vim: set ts=4 :
* =============================================================================
* Left 4 Downtown 2 SourceMod Extension
* Copyright (C) 2010 Michael "ProdigySim" Busby.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "vglobals.h"
cell_t L4D2_GetTankCount(IPluginContext *pContext, const cell_t *params)
{
if (g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director unsupported or not available; file a bug report");
}
CDirector *director = *g_pDirector;
if (director == NULL)
{
return pContext->ThrowNativeError("Director not available before map is loaded");
}
return director->m_iTankCount;
}
cell_t L4D2_GetWitchCount(IPluginContext *pContext, const cell_t *params)
{
if (g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director unsupported or not available; file a bug report");
}
CDirector *director = *g_pDirector;
if (director == NULL)
{
return pContext->ThrowNativeError("Director not available before map is loaded");
}
return director->m_iWitchCount;
}
cell_t L4D2_GetVersusCampaignScores(IPluginContext *pContext, const cell_t *params)
{
if (g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director unsupported or not available; file a bug report");
}
if (*g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director not available before map is loaded");
}
CDirectorVersusMode * director=(*g_pDirector)->VersusModePtr;
if(director == NULL)
{
return pContext->ThrowNativeError("DirectorVersusMode not available--is this versus mode?");
}
cell_t * scores;
pContext->LocalToPhysAddr(params[1], &scores);
scores[0]=director->m_iCampaignScores[0];
scores[1]=director->m_iCampaignScores[1];
return 0;
}
cell_t L4D2_SetVersusCampaignScores(IPluginContext *pContext, const cell_t *params)
{
if (g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director unsupported or not available; file a bug report");
}
if (*g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director not available before map is loaded");
}
CDirectorVersusMode * director=(*g_pDirector)->VersusModePtr;
if(director == NULL)
{
return pContext->ThrowNativeError("DirectorVersusMode not available--is this versus mode?");
}
cell_t * scores;
pContext->LocalToPhysAddr(params[1], &scores);
director->m_iCampaignScores[0]=scores[0];
director->m_iCampaignScores[1]=scores[1];
return 0;
}
cell_t L4D2_GetVersusTankFlowPercent(IPluginContext *pContext, const cell_t *params)
{
if (g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director unsupported or not available; file a bug report");
}
if (*g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director not available before map is loaded");
}
CDirectorVersusMode * director=(*g_pDirector)->VersusModePtr;
if(director == NULL)
{
return pContext->ThrowNativeError("DirectorVersusMode not available--is this versus mode?");
}
cell_t * cell_flows;
pContext->LocalToPhysAddr(params[1], &cell_flows);
cell_flows[0]=sp_ftoc(director->m_fTankSpawnFlowPercent[0]);
cell_flows[1]=sp_ftoc(director->m_fTankSpawnFlowPercent[1]);
return 0;
}
cell_t L4D2_SetVersusTankFlowPercent(IPluginContext *pContext, const cell_t *params)
{
if (g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director unsupported or not available; file a bug report");
}
if (*g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director not available before map is loaded");
}
CDirectorVersusMode * director=(*g_pDirector)->VersusModePtr;
if(director == NULL)
{
return pContext->ThrowNativeError("DirectorVersusMode not available--is this versus mode?");
}
cell_t * cell_flows;
pContext->LocalToPhysAddr(params[1], &cell_flows);
director->m_fTankSpawnFlowPercent[0]=sp_ctof(cell_flows[0]);
director->m_fTankSpawnFlowPercent[1]=sp_ctof(cell_flows[1]);
return 0;
}
cell_t L4D2_GetVersusWitchFlowPercent(IPluginContext *pContext, const cell_t *params)
{
if (g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director unsupported or not available; file a bug report");
}
if (*g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director not available before map is loaded");
}
CDirectorVersusMode * director=(*g_pDirector)->VersusModePtr;
if(director == NULL)
{
return pContext->ThrowNativeError("DirectorVersusMode not available--is this versus mode?");
}
cell_t * cell_flows;
pContext->LocalToPhysAddr(params[1], &cell_flows);
cell_flows[0]=sp_ftoc(director->m_fWitchSpawnFlowPercent[0]);
cell_flows[1]=sp_ftoc(director->m_fWitchSpawnFlowPercent[1]);
return 0;
}
cell_t L4D2_SetVersusWitchFlowPercent(IPluginContext *pContext, const cell_t *params)
{
if (g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director unsupported or not available; file a bug report");
}
if (*g_pDirector == NULL)
{
return pContext->ThrowNativeError("Director not available before map is loaded");
}
CDirectorVersusMode * director=(*g_pDirector)->VersusModePtr;
if(director == NULL)
{
return pContext->ThrowNativeError("DirectorVersusMode not available--is this versus mode?");
}
cell_t * cell_flows;
pContext->LocalToPhysAddr(params[1], &cell_flows);
director->m_fWitchSpawnFlowPercent[0]=sp_ctof(cell_flows[0]);
director->m_fWitchSpawnFlowPercent[1]=sp_ctof(cell_flows[1]);
return 0;
}
sp_nativeinfo_t g_L4DoDirectorNatives[] =
{
{"L4D2_GetTankCount", L4D2_GetTankCount},
{"L4D2_GetWitchCount", L4D2_GetWitchCount},
{"L4D2_GetVersusCampaignScores", L4D2_GetVersusCampaignScores},
{"L4D2_SetVersusCampaignScores", L4D2_SetVersusCampaignScores},
{"L4D2_GetVersusTankFlowPercent", L4D2_GetVersusTankFlowPercent},
{"L4D2_SetVersusTankFlowPercent", L4D2_SetVersusTankFlowPercent},
{"L4D2_GetVersusWitchFlowPercent", L4D2_GetVersusWitchFlowPercent},
{"L4D2_SetVersusWitchFlowPercent", L4D2_SetVersusWitchFlowPercent},
{NULL, NULL}
};