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<!DOCTYPE html>
<html lang="en">
<head>
<title>Fading Lights</title>
<link rel="stylesheet" href="style.css">
<link rel="fav icon" href="icon.png">
<!-- HTML Meta Tags -->
<title>Fading Lights</title>
<meta name="description" content="A casual mini game about clicking lights before they fade. This game was created by Attachment Aditya.">
<!-- Facebook Meta Tags -->
<meta property="og:url" content="https://Attachment-Studios.github.io/Fading-Lights/">
<meta property="og:type" content="website">
<meta property="og:title" content="Fading Lights">
<meta property="og:description" content="A casual mini game about clicking lights before they fade. This game was created by Attachment Aditya.">
<meta property="og:image" content="https://github.com/Attachment-Studios/Fading-Lights/blob/main/icon.png?raw=true">
<!-- Twitter Meta Tags -->
<meta name="twitter:card" content="summary_large_image">
<meta property="twitter:domain" content="Attachment-Studios.github.io">
<meta property="twitter:url" content="https://Attachment-Studios.github.io/Fading-Lights/">
<meta name="twitter:title" content="Fading Lights">
<meta name="twitter:description" content="A casual mini game about clicking lights before they fade. This game was created by Attachment Aditya.">
<meta name="twitter:image" content="https://github.com/Attachment-Studios/Fading-Lights/blob/main/icon.png?raw=true">
<!-- Meta Tags Generated via https://www.opengraph.xyz -->
</head>
<body>
<h1>Fading Lights</h1>
<div class="about" id="about">
<h2>About</h2>
<p>
Fading Lights is an Attachment Studios Original game made by Attachment Aditya. It's concept is tapping
lights before it fades. Shader involvement is another speciality of the game, however if you one doesn't
like it, it can easily be toggled. The background displays stars, again optional but makes scene iconic. It
gives the feeling of fading stars in the space. Stars getting born and then dying. To make it like player it
not destroying stuff, it can be assumed that player is taking stars and then keeping them safe.
</p>
</div>
<div class="downloads" id="downloads">
<h2>Downloads</h2>
<p>
The game is avaiable at GitHub, Attachment Store and Itch.io for Android and Windows devices. Additionally
this game is open source so feel free to look at project files on GitHub.
</p>
<button
onclick="window.open('https://github.com/Attachment-Studios/Fading-Lights/blob/main/exports/Windows/1.0/Fading%20Lights.zip?raw=true');">Windows
- ZIP</button>
<button
onclick="window.open('https://github.com/Attachment-Studios/Fading-Lights/blob/main/exports/Android/1.0/Fading%20Lights.apk?raw=true');">Android
- APK</button>
</div>
<div class="screenshots" id="screenshots">
<h2>Screenshots</h2>
<img width="40%" src="1.png" />
<img width="40%" src="2.png" />
</div>
<div class="howtoplay" id="how-to-play">
<h2>How To Play</h2>
<p>
To play when light pops up it needs to be interacted. That is we can also say to click or tap it
according
to the device. This shold increase score. Any misses and you lose and go back to menu.
</p>
</div>
<div class="note" id="note">
<h2>Note</h2>
<p>
Fading Lights is a mini game and that is why it was necessary to add save system to it for
High-Scores and
settings preferences. Hence game resets on restarting. Additionally due to shaders, the booting up
of the
game might be slow. Please be patient for that time. In case the game is very laggy and crashing,
after
starting immidiately stop all the shaders and stars. For even better, sometimes it may also be
Audio, so
that can also be toggled.
</p>
</div>
<div class="credits" id="credits">
<h2>Credits</h2>
<p>
Credits to Attachment Aditya for making this game.<br>
Produced by Attachment-45, Attachment Studios.<br>
<br>
Made with LÖVE2D.
Bonus Credit to Moonshine Shaders.
</p>
</div>
<div class="feedback" id="feedback">
<h2>Feedback</h2>
<p>
Be sure to return us a feedback about how you like the game. In case of bugs you can also report it.
Give
feedbacks at GitHub. Hope you enjoy the game.
</p>
</div>
</body>
</html>