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Textures Render Slightly Larger than They Should #739

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StAlexandre opened this issue Sep 5, 2024 · 4 comments
Open

Textures Render Slightly Larger than They Should #739

StAlexandre opened this issue Sep 5, 2024 · 4 comments

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@StAlexandre
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Running Rubidium 1.20.1 0.7.1a

I've had this issue for a while, but I only found that Rubidium was the cause. With Rubidium installed, the textures are slightly enlarged before being mapped to models. This is most prominently seen in blocks, and I'm unsure if it applies to items as well. It is not a connected textures issue, since the vinteum-infused stone and chimerite sandstone do not have connected texture compatibility. I also noticed this when staring at the bottom of a zero-ticking piston, so it's not a modded block issue. The gallery below shows some screenshots I took.

When I take off Rubidium, the textures are their proper size, however, my frames were so bad I couldn't get a good screenshot.

Create's brass casings mismatch
Mana and Artifice's vinteum-infused mismatch
Mana and Artifice's chimerite sandstone mismatch

@Amateur233
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Rubidium is now VERY UNSUPPORTED. Use Embeddium, better compatibility, has the same features as Sodium/Rubidium.

@Amateur233
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#737

@StAlexandre
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Ight. I'll keep an eye on updates.

@Amateur233
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Amateur233 commented Sep 12, 2024

Here are some recommended mods as well: (1.20.1)

  • Embeddium/Rubidium Extras (only supports Embeddium now)
  • Embeddium++
  • Radium
  • FerriteCore
  • ImmediatelyFast
  • ModernFix

If you want CTM, use Continuity Fabric in Forge alongside with Sinytra Connector, Forgified-Fabric API, and Connector Extras.

That's what I use at least

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