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[1.18.2] Strange rendering issues #409
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You clearly have a ton of mods - mod list please. |
Alright one ... why do it this way its hard to read ... two using dir print advance save as a basic text file 3 claiming you know the issue but you don't no an issue is infuriating. You know possibilities otherwise you would have done a video or something recreating it with just rubidium IE it is a mod interaction. The reason I wanted I to see your mod list is so I could compare against things I have seen myself and check for similarities to narrow down which mode could be at fault. https://download.cnet.com/DirPrintAdv/3000-2248_4-75904860.html Copy the settings I have Simple example of correct directory Example of End Saved Result |
You probably notice it is cleaner than the mess you gave me and alphabetized. |
Okay, I did binary search and it only happens with Malum + Lodestone (its library mod) installed. However its not reproducible with just Rubidium and those two so... i have no idea... |
It seems to be specifically Lodestone version 1.3, as the previous version, 1.2, does not have these issues. Still, its not reproducible with just the 2 mods, so i guess its invalid... oh well |
i just wanted to add that the last ingredient is Quartz (https://www.curseforge.com/minecraft/mc-mods/quartz) |
Is there any temporary solution to this issue? I don't know by which mod end this issue is being caused, but I'm currently on version 1.18.2, and my world looks like... well, let the pictures explain themselves. I'm in F1 mode, but when I'm not in it, it looks as if some of the blocks are "z-fighting". Minecraft version: 1.18.2 Rubidium: 0.5.6 Phosphophyllite: 0.6.0 beta 1.6 Lodestone: 1.4.2 |
Some really weird rendering artefacts seem to occur when opening the F3 screen or the pause menu. It seems to be lighting related, since it appears/changes around light sources.
latest.log: https://mclo.gs/0HLAlFJ
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