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Hi there. This may be a failing on my understanding of how the renderer pass works, but it seems to only work with built-in materials (urp defaults). My game requires other shaders like MK Toon for stylistic rendering, and I have been able to get per-object outlines working using Rendering Layers for objects which have not yet had their new materials applied (default shaders).
How do I get this to render outlines on objects with different materials?
The text was updated successfully, but these errors were encountered:
Hi there. This may be a failing on my understanding of how the renderer pass works, but it seems to only work with built-in materials (urp defaults). My game requires other shaders like MK Toon for stylistic rendering, and I have been able to get per-object outlines working using Rendering Layers for objects which have not yet had their new materials applied (default shaders).
How do I get this to render outlines on objects with different materials?
The text was updated successfully, but these errors were encountered: