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Make the asset usable with High Definition Render Pipeline. Implementation should most likely use custom passes.
Package: com.unityfx.outline.hdrp.
The text was updated successfully, but these errors were encountered:
It's not a priority ATM. Maybe later.
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Hi, is there any planned work on supporting HDRP?
Arvtesh
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Make the asset usable with High Definition Render Pipeline. Implementation should most likely use custom passes.
Package: com.unityfx.outline.hdrp.
The text was updated successfully, but these errors were encountered: