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Try using Jump Flood Algorithm to lower processing cost of thick outlines #56

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Arvtesh opened this issue Feb 13, 2022 · 0 comments
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Arvtesh commented Feb 13, 2022

As noted in Unity forums, using JFA can speed up the outline rendering, especially for thick outlines. There is an excellent article on the topic by Ben Golus. Should give it a try.

@Arvtesh Arvtesh added the enhancement New feature or request label Feb 13, 2022
@Arvtesh Arvtesh added this to the 0.9 milestone Feb 13, 2022
@Arvtesh Arvtesh self-assigned this Feb 13, 2022
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