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Hi, we are having a problem when testing the outline effect in a standalone build with URP for Oculus Quest 2. It feels laggy, even though FPS are high. We have added an object to the scene without any XR script that just rotates itself and its looking smooth and perfect. Have you tested it in a standalone build? Thanks in advance!
The text was updated successfully, but these errors were encountered:
Hello, I haven't tested the library with Oculus. In my tests with XR mock it does feel a bit laggy. I didn't look into it much though. Myabe I should. Thanks for the highlight.
Hi, we are having a problem when testing the outline effect in a standalone build with URP for Oculus Quest 2. It feels laggy, even though FPS are high. We have added an object to the scene without any XR script that just rotates itself and its looking smooth and perfect. Have you tested it in a standalone build? Thanks in advance!
The text was updated successfully, but these errors were encountered: