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diy.py
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diy.py
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import time
import schedule
from arknights_mower.strategy import Solver
from arknights_mower.utils import config
from arknights_mower.utils.log import init_fhlr, logger
# 指定无人机加速第三层第三个房间的制造或贸易订单
drone_room = "room_3_3"
# 指定使用菲亚梅塔恢复第一层第二个房间心情最差的干员的心情
# 恢复后回到原工作岗位,工作顺序不变,以保证最大效率
fia_room = "room_1_2"
# 指定关卡序列的作战计划
ope_lists = [["AP-5", 1], ["1-7", -1]]
# 使用信用点购买东西的优先级(从高到低)
shop_priority = [
"招聘许可",
"赤金",
"龙门币",
"初级作战记录",
"技巧概要·卷2",
"基础作战记录",
"技巧概要·卷1",
]
# 公招选取标签时优先选择的干员的优先级(从高到低)
recruit_priority = ["因陀罗", "火神"]
# 自定义基建排班
# 这里自定义了一套排班策略,实现的是两班倒,分为四个阶段
# 阶段 1 和 2 为第一班,阶段 3 和 4 为第二班
# 第一班的干员在阶段 3 和 4 分两批休息,第二班同理
# 每个阶段耗时 6 小时
plan = {
# 阶段 1
"plan_1": {
# 控制中枢
"central": ["夕", "令", "凯尔希", "阿米娅", "玛恩纳"],
# 办公室
"contact": ["艾雅法拉"],
# 宿舍
"dormitory_1": ["杜林", "闪灵", "安比尔", "空弦", "缠丸"],
"dormitory_2": ["推进之王", "琴柳", "赫默", "杰西卡", "调香师"],
"dormitory_3": ["夜莺", "波登可", "夜刀", "古米", "空爆"],
"dormitory_4": ["空", "Lancet-2", "香草", "史都华德", "刻俄柏"],
# 会客室
"meeting": ["陈", "红"],
# 制造站 + 贸易站 + 发电站
"room_1_1": ["德克萨斯", "能天使", "拉普兰德"],
"room_1_2": ["断罪者", "食铁兽", "槐琥"],
"room_1_3": ["阿消"],
"room_2_1": ["巫恋", "柏喙", "慕斯"],
"room_2_2": ["红豆", "霜叶", "白雪"],
"room_2_3": ["雷蛇"],
"room_3_1": ["Castle-3", "梅尔", "白面鸮"],
"room_3_2": ["格雷伊"],
"room_3_3": ["砾", "夜烟", "斑点"],
},
# 阶段 2
"plan_2": {
# 注释掉了部分和阶段 1 一样排班计划的房间,加快排班速度
# 'contact': ['艾雅法拉'],
"dormitory_1": ["杜林", "闪灵", "芬", "稀音", "克洛丝"],
"dormitory_2": ["推进之王", "琴柳", "清流", "森蚺", "温蒂"],
"dormitory_3": ["夜莺", "波登可", "伊芙利特", "深靛", "炎熔"],
"dormitory_4": ["空", "Lancet-2", "远山", "星极", "普罗旺斯"],
# 'meeting': ['陈', '红'],
# 'room_1_1': ['德克萨斯', '能天使', '拉普兰德'],
# 'room_1_2': ['断罪者', '食铁兽', '槐琥'],
# 'room_1_3': ['阿消'],
# 'room_2_1': ['巫恋', '柏喙', '慕斯'],
# 'room_2_2': ['红豆', '霜叶', '白雪'],
# 'room_2_3': ['雷蛇'],
# 'room_3_1': ['Castle-3', '梅尔', '白面鸮'],
# 'room_3_2': ['格雷伊'],
# 'room_3_3': ['砾', '夜烟', '斑点']
},
"plan_3": {
"contact": ["普罗旺斯"],
"dormitory_1": ["杜林", "闪灵", "格雷伊", "雷蛇", "阿消"],
"dormitory_2": ["推进之王", "琴柳", "德克萨斯", "能天使", "拉普兰德"],
"dormitory_3": ["夜莺", "波登可", "巫恋", "柏喙", "慕斯"],
"dormitory_4": ["空", "Lancet-2", "艾雅法拉", "陈", "红"],
"meeting": ["远山", "星极"],
"room_1_1": ["安比尔", "空弦", "缠丸"],
"room_1_2": ["赫默", "杰西卡", "调香师"],
"room_1_3": ["伊芙利特"],
"room_2_1": ["夜刀", "古米", "空爆"],
"room_2_2": ["香草", "史都华德", "刻俄柏"],
"room_2_3": ["深靛"],
"room_3_1": ["芬", "稀音", "克洛丝"],
"room_3_2": ["炎熔"],
"room_3_3": ["清流", "森蚺", "温蒂"],
},
"plan_4": {
# 'contact': ['普罗旺斯'],
"dormitory_1": ["杜林", "闪灵", "断罪者", "食铁兽", "槐琥"],
"dormitory_2": ["推进之王", "琴柳", "红豆", "霜叶", "白雪"],
"dormitory_3": ["夜莺", "波登可", "Castle-3", "梅尔", "白面鸮"],
"dormitory_4": ["空", "Lancet-2", "砾", "夜烟", "斑点"],
# 'meeting': ['远山', '星极'],
# 'room_1_1': ['安比尔', '空弦', '缠丸'],
# 'room_1_2': ['赫默', '杰西卡', '调香师'],
# 'room_1_3': ['伊芙利特'],
# 'room_2_1': ['夜刀', '古米', '空爆'],
# 'room_2_2': ['香草', '史都华德', '刻俄柏'],
# 'room_2_3': ['深靛'],
# 'room_3_1': ['芬', '稀音', '克洛丝'],
# 'room_3_2': ['炎熔'],
# 'room_3_3': ['清流', '森蚺', '温蒂']
},
}
def debuglog():
"""
在屏幕上输出调试信息,方便调试和报错
"""
logger.handlers[0].setLevel("DEBUG")
def savelog():
"""
指定日志和截屏的保存位置,方便调试和报错
调试信息和截图默认保存在代码所在的目录下
"""
config.LOGFILE_PATH = "./log"
config.SCREENSHOT_PATH = "./screenshot"
config.SCREENSHOT_MAXNUM = 100
init_fhlr()
def simulate():
"""
具体调用方法可见各个函数的参数说明
"""
global ope_lists
cli = Solver()
cli.mail() # 邮件
cli.base(
clue_collect=True, drone_room=drone_room, fia_room=fia_room, arrange=plan
) # 基建
cli.credit() # 信用
ope_lists = cli.ope(eliminate=True, plan=ope_lists) # 行动,返回未完成的作战计划
cli.shop(shop_priority) # 商店
cli.recruit() # 公招
cli.mission() # 任务
def schedule_task():
"""
定期运行任务
"""
schedule.every().day.at("07:00").do(simulate)
schedule.every().day.at("19:00").do(simulate)
while True:
schedule.run_pending()
time.sleep(60)
debuglog()
savelog()
simulate()
schedule_task()