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Set up a series of quests to visualize the platline:
The final ingots are where they would be if all the processing steps had their own quest; I doubled up a few. Platinum has one extra step going from reprecipitated platinum to platinum dust, but it's not a ballance issue.
Been a while since I did NH but I did recognize the palladium loop producing surplus palladium metallic powder over time; had to keep a stash but send overflow into some ammonia to boost yields.
Total work steps from metallic platinum dust for each metal dust (leaving out ingots since some are hot):
platinum - 3
palladium - varies; 6 at first if you have no ore, 4 later (16x salt should yield 10.4 metallic on avg and give you a growing surplus)
rhodium - 11 (incl 2 EBF steps)
ruthenium - 8 if you count the packer you need (incl 2 EBF steps, 1 shared w/ rhodium; the single block distillery has same yield so no DT)
iridium - 9 (4 EBF steps, 2 are shared with ruthenium)
osmium - 7 (3 EBF steps, all shared w/ iridium)
Some balance concerns:
The formic acid loop works and is quite nice but it's pretty involved, if you wanted to chop some stuff this could be a place to do it as it adds considerable processing to a palladium loop which is short but already an interesting challenge.
Rhodium chain is very long for something so important
Ruthenium chain also ends up being quite long (edit: ofc it's used in ruridit all over LuV and for fusion so this is ok)
Some things that might need fixing
Zinc Sulfate (byproduct down the rhodium chain) has no uses, needs an electrolyzer recipe to get the zinc back fixed in zinc sulfate reprocessing #4
There is an acidic osmium solution recipe for osmium tetroxide in the base mod, but osmium tetroxide has no use
Acidic Osmium Solution DT recipe takes 1B and produces 280L of fluid w/ no dusts or anything else, a bit weird.
The text was updated successfully, but these errors were encountered:
I finally understood what you meant about osmium tetroxide; that's the vanilla gtm route for osmium, and you disabled it by adding a recipe conflict.
There's still a problem related to OsO4 which is that the circuits in the distillery clash with the vanilla osmium line. I have a changeset that is supposed to work to remove those distillery recipes (according to mike), but it's not working. My uneducated guess is that it's a sequence bug in adding/removing recipes, or an issue with adding + filtering a recipe in the same datapack.
The NH acidic osmium DT recipe produces 100mb of Os + 900mb of water out of 1000mb of acidic Os. I don't know if yielding diluted HCl here is the way, but an easy way to fix that last point would be to add 720L of water to the output to balance the amounts.
Set up a series of quests to visualize the platline:
The final ingots are where they would be if all the processing steps had their own quest; I doubled up a few. Platinum has one extra step going from reprecipitated platinum to platinum dust, but it's not a ballance issue.
Been a while since I did NH but I did recognize the palladium loop producing surplus palladium metallic powder over time; had to keep a stash but send overflow into some ammonia to boost yields.
Total work steps from metallic platinum dust for each metal dust (leaving out ingots since some are hot):
Some balance concerns:
Ruthenium chain also ends up being quite long(edit: ofc it's used in ruridit all over LuV and for fusion so this is ok)Some things that might need fixing
Zinc Sulfate (byproduct down the rhodium chain) has no uses, needs an electrolyzer recipe to get the zinc backfixed in zinc sulfate reprocessing #4The text was updated successfully, but these errors were encountered: