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Whenever the AppLovinInitialize method is run on Windows editor the following exception happens. We are using the Unity package manager integration. This issue doesn't happen on Mac editor. The followup from this is that we see all kinds of runtime errors afterwards if trying to run on Editor.
System.IO.IOException: Cannot create 'C:\Users\driazantcev\Documents\GitHub\EmpiresClient\Library\PackageCache\[email protected]\Scripts\MaxSdk.cs' because a file or directory with the same name already exists.
at System.IO.FileSystem.CreateDirectory (System.String fullPath) [0x00145] in <4b234520e36749be9cf6b053d911690f>:0
at System.IO.Directory.CreateDirectory (System.String path) [0x0002c] in <4b234520e36749be9cf6b053d911690f>:0
at AppLovinMax.Scripts.IntegrationManager.Editor.AppLovinIntegrationManager.MovePluginFiles (System.String fromDirectory, System.String pluginRoot, System.Boolean isPluginInPackageManager) [0x00057] in .\Library\PackageCache\[email protected]\Scripts\IntegrationManager\Editor\AppLovinIntegrationManager.cs:495
at AppLovinMax.Scripts.IntegrationManager.Editor.AppLovinIntegrationManager.MovePluginFilesIfNeeded (System.String pluginParentDirectory, System.Boolean isPluginInPackageManager) [0x00027] in .\Library\PackageCache\[email protected]\Scripts\IntegrationManager\Editor\AppLovinIntegrationManager.cs:469
at AppLovinMax.Scripts.IntegrationManager.Editor.AppLovinInitialize..cctor () [0x001f9] in .\Library\PackageCache\[email protected]\Scripts\IntegrationManager\Editor\AppLovinInitialize.cs:92
Expected Behavior
No response
How to Reproduce
Launch Unity Editor on Windows with Applovin 8.0.0 integrated through unity package manager.
Reproducible in the demo app?
Not Tested
Additional Info
No response
The text was updated successfully, but these errors were encountered:
MAX Plugin Version
8.0.0
Unity Version
2022.3.21f1
Device/Platform Info
Windows Editor
Current Behavior
Whenever the AppLovinInitialize method is run on Windows editor the following exception happens. We are using the Unity package manager integration. This issue doesn't happen on Mac editor. The followup from this is that we see all kinds of runtime errors afterwards if trying to run on Editor.
Expected Behavior
No response
How to Reproduce
Launch Unity Editor on Windows with Applovin 8.0.0 integrated through unity package manager.
Reproducible in the demo app?
Not Tested
Additional Info
No response
The text was updated successfully, but these errors were encountered: