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In Unity project with this plugin, AppLovinInitialize.cs will check if there are obsolete directories to delete (ObsoleteFileExportPathsToDelete).
It does this check EVERY TIME when starting to play the game and the check takes 500 ms.
It may not sound like much, but when there are many plugins with this kind of issues, it all adds up and slows down the iteration of the entire team. Can you fix it to be more efficient, e.g. by storing flag in settings when the migration has been done?
Expected Behavior
AppLovinInitialize will not check for obsolete paths on every domain reload.
How to Reproduce
Just press play in Unity editor in any project with AppLovin plugin.
Reproducible in the demo app?
Yes
Additional Info
No response
The text was updated successfully, but these errors were encountered:
MAX Plugin Version
12.6.1
Unity Version
2022.3.41f1
Device/Platform Info
Android
Current Behavior
In Unity project with this plugin, AppLovinInitialize.cs will check if there are obsolete directories to delete (ObsoleteFileExportPathsToDelete).
It does this check EVERY TIME when starting to play the game and the check takes 500 ms.
It may not sound like much, but when there are many plugins with this kind of issues, it all adds up and slows down the iteration of the entire team. Can you fix it to be more efficient, e.g. by storing flag in settings when the migration has been done?
Expected Behavior
AppLovinInitialize will not check for obsolete paths on every domain reload.
How to Reproduce
Just press play in Unity editor in any project with AppLovin plugin.
Reproducible in the demo app?
Yes
Additional Info
No response
The text was updated successfully, but these errors were encountered: