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All audio functionality stops working after below ad on iOS
Expected Behavior
If audio is open in the game, it should keep working
How to Reproduce
After show ad or reloading the banner, the app loses sound. I checked on Unity, and AudioListener.volume = 1.0f and AudioListener.pause = false. I researched related issues and found that article #291 also addresses this problem. The proposed solution is to upgrade the Liftoff SDK to version 7.4.2. However, I am currently using Liftoff SDK version 7.4.2.1 and still encounter the same issue. Is there any solution for this problem?
Reproducible in the demo app?
Yes
Additional Info
No response
The text was updated successfully, but these errors were encountered:
MAX Plugin Version
8.0.0
Unity Version
2022.3.42
Device/Platform Info
iOS
Current Behavior
All audio functionality stops working after below ad on iOS
Expected Behavior
If audio is open in the game, it should keep working
How to Reproduce
After show ad or reloading the banner, the app loses sound. I checked on Unity, and AudioListener.volume = 1.0f and AudioListener.pause = false. I researched related issues and found that article #291 also addresses this problem. The proposed solution is to upgrade the Liftoff SDK to version 7.4.2. However, I am currently using Liftoff SDK version 7.4.2.1 and still encounter the same issue. Is there any solution for this problem?
Reproducible in the demo app?
Yes
Additional Info
No response
The text was updated successfully, but these errors were encountered: