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StopBannerAutoRefresh does not work as expected #347
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@thomasmso is there any progress? Could you suggest a workaround please? P.S. I fixed incorrect Unity version in the issue (was 2020). |
From the logs, we've not been able to tell what is really causing the refresh to restart. Are you noticing the issue consistently on all sessions? Is the issue happening on the current live version of the app? |
Yes we observe the issue in production. It's not reproducible on every session, but it happens often. I am able to reproduce it (sometimes) on a test application containing only AppLovin SDK and our wrapper code. |
Would you mind sharing the test application for us to be able to investigate further? |
I will as soon as I have the stable repro. |
This issue is stale because it has been open for 30 days with no activity. |
MAX Plugin Version
6.2.1
Unity Version
2021.3.28
Device/Platform Info
Both iOS and Android, any device
Current Behavior
After the
StopBannerAutoRefresh
call, MAX eventually starts auto-loading banners again. This results in OnBannerLoaded/OnBannerLoadFailed callbacks triggered without callingLoadBanner
.Expected Behavior
StopBannerAutoRefresh is supposed to stop MAX from auto-loading banners.
How to Reproduce
There are no exact steps, it just happens eventually. Usually it starts after failing loading a banner. When it started, it continues till the end of the session.
Additional Info
We disable MAX auto-refresh to manage banner loading manually. We expect to receive exactly one OnBannerLoaded/OnBannerLoadFailed callback for each
LoadBanner
call. But eventually we start getting unmatched callbacks. We experience the same problem for MRECs. Here's logcat trace of a session with this issue:applovin-banners-refresh.log
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