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Server crash when player becomes child of ship at very large coordinates #193

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AnthonyTornetta opened this issue Oct 20, 2023 · 0 comments
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@AnthonyTornetta
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The server crash is caused by the physics engine AABB error.

.cargo/git/checkouts/rapier-afbec9df16a2ce8b/e9ed17f/crates/rapier3d/../../src/geometry/broad_phase_multi_sap/sap_axis.rs:54:13:
proxy.aabb.mins 100000104000 (in Aabb { mins: [443500.0, 100000104000.0, 514250.0], maxs: [443625.0, 100000104000.0, 514375.0] }) <= max_bound 100000100000
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_rapier3d::plugin::systems::step_simulation<()>`!
Encountered a panic in system `bevy_app::main_schedule::Main::run_main`!

I assume this is related to the brief location/transform mix-up when you initially become the child of something.

@AnthonyTornetta AnthonyTornetta added the bug Something isn't working label Oct 20, 2023
@github-project-automation github-project-automation bot moved this to 🆕 New in Cosmos Release Oct 20, 2023
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