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Make water & ice get cloudier the further down they go #173

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AnthonyTornetta opened this issue Aug 6, 2023 · 0 comments
Open

Make water & ice get cloudier the further down they go #173

AnthonyTornetta opened this issue Aug 6, 2023 · 0 comments
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enhancement New feature or request on hold Waiting for other stuff before doing this

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@AnthonyTornetta
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Currently you can see through a planet if it is mostly water/ice because there is no sense of depth when water is rendered.

AC

  • As a player, when I look at a large layer of water/ice I expect to see a deep blue ocean not stars and planets beneath the water/ice.

Technical Specification

  • This will probably be accomplished through some sort of shader? Not sure though. Perhaps calculate the max-depth of the block based on its neighbors when a chunk is rendered?
@AnthonyTornetta AnthonyTornetta added this to the 0.0.5a milestone Aug 6, 2023
@AnthonyTornetta AnthonyTornetta added the enhancement New feature or request label Aug 6, 2023
@github-project-automation github-project-automation bot moved this to 🆕 New in Cosmos Release Aug 6, 2023
@AnthonyTornetta AnthonyTornetta moved this from 🆕 New to 📋 Backlog in Cosmos Release Aug 6, 2023
@AnthonyTornetta AnthonyTornetta modified the milestones: 0.0.5a, 0.0.6a Dec 26, 2023
@AnthonyTornetta AnthonyTornetta added the on hold Waiting for other stuff before doing this label Mar 28, 2024
@AnthonyTornetta AnthonyTornetta removed this from the 0.0.6a milestone Mar 28, 2024
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Labels
enhancement New feature or request on hold Waiting for other stuff before doing this
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Status: 📋 Backlog
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