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This is because players were created before the RequestEntity packet.
This should be used to get player information, and the player created packet only used for the connection message.
The text was updated successfully, but these errors were encountered:
AnthonyTornetta
changed the title
If two clients connect at exact same time, the one client doesn't get the other's PlayerCreated packet.
If two clients connect at exact same time, one client doesn't get the other's PlayerCreated packet.
Jun 29, 2023
This is because players were created before the RequestEntity packet.
This should be used to get player information, and the player created packet only used for the connection message.
The text was updated successfully, but these errors were encountered: