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If two clients connect at exact same time, one client doesn't get the other's PlayerCreated packet. #132

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AnthonyTornetta opened this issue Jun 28, 2023 · 0 comments
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@AnthonyTornetta
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This is because players were created before the RequestEntity packet.

This should be used to get player information, and the player created packet only used for the connection message.

@AnthonyTornetta AnthonyTornetta changed the title If two clients connect at exact same time, the one client doesn't get the other's PlayerCreated packet. If two clients connect at exact same time, one client doesn't get the other's PlayerCreated packet. Jun 29, 2023
@AnthonyTornetta AnthonyTornetta added the bug Something isn't working label Jun 30, 2023
@github-project-automation github-project-automation bot moved this to 🆕 New in Cosmos Release Jun 30, 2023
@AnthonyTornetta AnthonyTornetta moved this from 🆕 New to 📋 Backlog in Cosmos Release Jun 30, 2023
@AnthonyTornetta AnthonyTornetta added this to the 0.0.5a milestone Jun 30, 2023
@AnthonyTornetta AnthonyTornetta added good first issue Good for newcomers and removed good first issue Good for newcomers labels Jun 30, 2023
@AnthonyTornetta AnthonyTornetta modified the milestones: 0.0.5a, 0.0.6a Dec 26, 2023
@AnthonyTornetta AnthonyTornetta modified the milestones: 0.0.6a, 0.0.7a Aug 2, 2024
@AnthonyTornetta AnthonyTornetta removed this from the 0.0.7a milestone Oct 20, 2024
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