-
Notifications
You must be signed in to change notification settings - Fork 6
/
game_of_life.rb
123 lines (100 loc) · 3.31 KB
/
game_of_life.rb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
# Copyright (c) 2007-2024 Andy Maleh
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
require 'glimmer-dsl-swt'
require_relative 'game_of_life/model/grid'
class GameOfLife
include Glimmer::UI::CustomShell
WIDTH = 20
HEIGHT = 20
CELL_WIDTH = 25
CELL_HEIGHT = 25
before_body do
@grid = GameOfLife::Model::Grid.new(WIDTH, HEIGHT)
end
body {
shell {
row_layout :vertical
text "Conway's Game of Life (Glimmer Edition)"
canvas {
layout_data {
width WIDTH*CELL_WIDTH
height HEIGHT*CELL_HEIGHT
}
(0...HEIGHT).each do |row_index|
(0...WIDTH).each do |column_index|
rectangle(column_index*CELL_WIDTH, row_index*CELL_HEIGHT, CELL_WIDTH, CELL_HEIGHT) {
background <= [@grid.cell_rows[row_index][column_index], :alive, on_read: ->(a) {a ? :black : :white}]
on_mouse_down do
@grid.cell_rows[row_index][column_index].toggle_aliveness!
end
on_drag_detected do
@drag_detected = true
end
on_mouse_move do
@grid.cell_rows[row_index][column_index].live! if @drag_detected
end
on_mouse_up do
@drag_detected = false
end
}
end
end
}
composite {
row_layout(:horizontal) {
margin_width 0
}
button {
text 'Step'
enabled <= [@grid, :playing, on_read: :! ]
on_widget_selected do
@grid.step!
end
}
button {
text 'Clear'
enabled <= [@grid, :playing, on_read: :! ]
on_widget_selected do
@grid.clear!
end
}
button {
text <= [@grid, :playing, on_read: ->(p) { p ? 'Stop' : 'Play' }]
on_widget_selected do
@grid.toggle_playback!
end
}
label {
text 'Slower'
}
scale {
minimum 1
maximum 100
selection <=> [@grid, :speed]
}
label {
text 'Faster'
}
}
}
}
end
GameOfLife.launch