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tetris.rb
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tetris.rb
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require 'glimmer-dsl-gtk'
require_relative 'tetris/model/game'
class Tetris
include Glimmer
BLOCK_SIZE = 25
BEVEL_CONSTANT = 20
COLOR_GRAY = [192, 192, 192]
def initialize
@game = Model::Game.new
end
def launch
create_gui
register_observers
@game.start!
@main_window.show
end
def create_gui
@main_window = window {
title 'Glimmer Tetris'
default_size Model::Game::PLAYFIELD_WIDTH * BLOCK_SIZE, Model::Game::PLAYFIELD_HEIGHT * BLOCK_SIZE # + 98
box(:vertical) {
tetris_menu_bar
box(:horizontal) {
@playfield_blocks = playfield(playfield_width: @game.playfield_width, playfield_height: @game.playfield_height, block_size: BLOCK_SIZE)
score_board
}
}
on(:key_press_event) do |widget, key_event|
case key_event.keyval
when 65364 # down arrow
@game.down!
when 32 # space
@game.down!(instant: true)
when 65362 # up arrow
case @game.up_arrow_action
when :instant_down
@game.down!(instant: true)
when :rotate_right
@game.rotate!(:right)
when :rotate_left
@game.rotate!(:left)
end
when 65361 # left arrow
@game.left!
when 65363 # right arrow
@game.right!
when 65506 # right shift
@game.rotate!(:right)
when 65505 # left shift
@game.rotate!(:left)
else
# Do Nothing
end
end
}
end
def register_observers
observe(@game, :game_over) do |game_over|
if game_over
show_game_over_dialog
else
start_moving_tetrominos_down
end
end
@game.playfield_height.times do |row|
@game.playfield_width.times do |column|
observe(@game.playfield[row][column], :color) do |new_color|
color = new_color
block = @playfield_blocks[row][column]
block[:background_square].fill = color
block[:top_bevel_edge].fill = [color[0] + 4*BEVEL_CONSTANT, color[1] + 4*BEVEL_CONSTANT, color[2] + 4*BEVEL_CONSTANT]
block[:right_bevel_edge].fill = [color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT]
block[:bottom_bevel_edge].fill = [color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT]
block[:left_bevel_edge].fill = [color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT]
block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
block[:drawing_area].queue_draw
false
end
end
end
Model::Game::PREVIEW_PLAYFIELD_HEIGHT.times do |row|
Model::Game::PREVIEW_PLAYFIELD_WIDTH.times do |column|
preview_updater = proc do
block = @preview_playfield_blocks[row][column]
if @game.show_preview_tetromino?
new_color = @game.preview_playfield[row][column].color
block[:background_square].fill = new_color
block[:top_bevel_edge].fill = [new_color[0] + 4*BEVEL_CONSTANT, new_color[1] + 4*BEVEL_CONSTANT, new_color[2] + 4*BEVEL_CONSTANT]
block[:right_bevel_edge].fill = [new_color[0] - BEVEL_CONSTANT, new_color[1] - BEVEL_CONSTANT, new_color[2] - BEVEL_CONSTANT]
block[:bottom_bevel_edge].fill = [new_color[0] - BEVEL_CONSTANT, new_color[1] - BEVEL_CONSTANT, new_color[2] - BEVEL_CONSTANT]
block[:left_bevel_edge].fill = [new_color[0] - BEVEL_CONSTANT, new_color[1] - BEVEL_CONSTANT, new_color[2] - BEVEL_CONSTANT]
block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : new_color
@next_label.text = 'Next'
else
transparent_color = [0, 0, 0, 0]
block[:background_square].fill = transparent_color
block[:top_bevel_edge].fill = transparent_color
block[:right_bevel_edge].fill = transparent_color
block[:bottom_bevel_edge].fill = transparent_color
block[:left_bevel_edge].fill = transparent_color
block[:border_square].stroke = transparent_color
@next_label.text = ''
end
block[:drawing_area].queue_draw
end
observe(@game.preview_playfield[row][column], :color, &preview_updater)
observe(@game, :show_preview_tetromino, &preview_updater)
end
end
observe(@game, :score) do |new_score|
@score_label.text = new_score.to_s
end
observe(@game, :lines) do |new_lines|
@lines_label.text = new_lines.to_s
end
observe(@game, :level) do |new_level|
@level_label.text = new_level.to_s
end
end
def tetris_menu_bar
menu_bar {
menu_item(label: 'Game') { |mi|
m = menu {
check_menu_item(label: 'Pause') {
on(:activate) do
@game.paused = [email protected]?
end
}
menu_item(label: 'Restart') {
on(:activate) do
@game.restart!
end
}
separator_menu_item
menu_item(label: 'Exit') {
on(:activate) do
@main_window.close
end
}
}
mi.submenu = m.gtk
}
menu_item(label: 'View') { |mi|
m = menu {
check_menu_item(label: 'Show Next Block Preview') {
active @game.show_preview_tetromino?
on(:activate) do
@game.show_preview_tetromino = [email protected]_preview_tetromino?
end
}
separator_menu_item
menu_item(label: 'Show High Scores') {
on(:activate) do
show_high_score_dialog
end
}
menu_item(label: 'Clear High Scores') {
on(:activate) do
@game.clear_high_scores!
end
}
}
mi.submenu = m.gtk
}
menu_item(label: 'Speed') { |mi|
m = menu {
rmi = radio_menu_item(nil, Model::Game::SPEEDS.first.to_s.capitalize) {
active true
on(:activate) do
@game.send("speed_#{Model::Game::SPEEDS.first}=", true)
end
}
Model::Game::SPEEDS.drop(1).each do |speed|
radio_menu_item(rmi.group, speed.to_s.capitalize) {
on(:activate) do
@game.send("speed_#{speed}=", true)
end
}
end
}
mi.submenu = m.gtk
}
menu_item(label: 'Options') { |mi|
m = menu {
rmi = radio_menu_item(nil, 'Instant Down on Up') {
on(:activate) do
@game.instant_down_on_up!
end
}
default_rmi = radio_menu_item(rmi.group, 'Rotate Right on Up') {
on(:activate) do
@game.rotate_right_on_up!
end
}
default_rmi.activate
radio_menu_item(rmi.group, 'Rotate Left on Up') {
on(:activate) do
@game.rotate_left_on_up!
end
}
}
mi.submenu = m.gtk
}
menu_item(label: 'Help') { |mi|
m = menu {
menu_item(label: 'About') {
on(:activate) do
show_about_dialog
end
}
}
mi.submenu = m.gtk
}
}
end
def score_board
box(:vertical) {
label
@next_label = label('Next')
@preview_playfield_blocks = playfield(playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: BLOCK_SIZE)
label
label('Score')
@score_label = label
label
label('Lines')
@lines_label = label
label
label('Level')
@level_label = label
label
}
end
def playfield(playfield_width: , playfield_height: , block_size: , &extra_content)
blocks = []
box(:vertical) {
playfield_height.times.map do |row|
blocks << []
box(:horizontal) {
playfield_width.times.map do |column|
blocks.last << block(row: row, column: column, block_size: block_size)
end
}
end
extra_content&.call
}
blocks
end
def block(row: , column: , block_size: , &extra_content)
block = {}
bevel_pixel_size = 0.16 * block_size.to_f
color = Model::Block::COLOR_CLEAR
block[:drawing_area] = drawing_area {
size_request block_size, block_size
block[:background_square] = square(0, 0, block_size) {
fill *color
}
block[:top_bevel_edge] = polygon(0, 0, block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size, bevel_pixel_size) {
fill color[0] + 4*BEVEL_CONSTANT, color[1] + 4*BEVEL_CONSTANT, color[2] + 4*BEVEL_CONSTANT
}
block[:right_bevel_edge] = polygon(block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size, block_size) {
fill color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT
}
block[:bottom_bevel_edge] = polygon(block_size, block_size, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size) {
fill color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT
}
block[:left_bevel_edge] = polygon(0, 0, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size) {
fill color[0] - BEVEL_CONSTANT, color[1] - BEVEL_CONSTANT, color[2] - BEVEL_CONSTANT
}
block[:border_square] = square(0, 0, block_size) {
stroke *COLOR_GRAY
}
extra_content&.call
}
block
end
def start_moving_tetrominos_down
unless @tetrominos_start_moving_down
@tetrominos_start_moving_down = true
tetromino_move = proc do
@game.down! if [email protected]_over? && [email protected]?
GLib::Timeout.add(@game.delay*1000, &tetromino_move)
false # do not repeat
end
GLib::Timeout.add(@game.delay*1000, &tetromino_move)
end
end
def show_game_over_dialog
@game.paused = true
message_dialog(parent: @main_window) { |md|
title 'Game Over!'
text "Score: #{@game.high_scores.first.score}\nLines: #{@game.high_scores.first.lines}\nLevel: #{@game.high_scores.first.level}"
on(:response) do
@game.restart!
md.destroy
end
}.show
end
def show_high_score_dialog
@game.paused = true
if @game.high_scores.empty?
high_scores_string = "No games have been scored yet."
else
high_scores_string = @game.high_scores.map do |high_score|
"#{high_score.name} | Score: #{high_score.score} | Lines: #{high_score.lines} | Level: #{high_score.level}"
end.join("\n")
end
message_dialog(parent: @main_window) { |md|
title 'High Scores'
text high_scores_string
on(:response) do
@game.paused = false
md.destroy
end
}.show
end
def show_about_dialog
message_dialog(parent: @main_window) { |md|
title 'About'
text "Glimmer Tetris\n\nGlimmer DSL for GTK\n\nElaborate Sample\n\nCopyright (c) 2021-2022 Andy Maleh"
on(:response) do
md.destroy
end
}.show
end
end
Tetris.new.launch