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If you take more than one screenshot by pressing F11 during a playing session, only the first screenshot is captured properly, all others are just copies of the first one.
It seems like the screen capture function does not clear the video buffer or something.
The text was updated successfully, but these errors were encountered:
I cannot reproduce the issue, unfortunately. When I take screenshots using F11, the 1st/2nd/3rd screenshots (screen01.png/screen02.png/screen03.png) are all different.
It could be that a setting somewhere else is causing the problem, but it's also possible that the Qt framework has a bug in interacting with Windows 8 for taking screenshots (the classes beginning with "Q" are from the Qt framework).
I searched their bug database for a bug related to QScreen::grabWindow() always providing the same result, but I couldn't find anything, though.
Discovered another bug.
If you take more than one screenshot by pressing F11 during a playing session, only the first screenshot is captured properly, all others are just copies of the first one.
It seems like the screen capture function does not clear the video buffer or something.
The text was updated successfully, but these errors were encountered: