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Cannot select anything on the map after winning singleplayer scenario #198

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SenhorFlibble opened this issue Dec 11, 2021 · 4 comments
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@SenhorFlibble
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I started playing through scenarios, won the first Germanic one (On the Vanaquisl), selected Victory to end mission, then started the second Germanic scenario, but after I read and closed the briefing, I could not select any units on the map, or move the viewport around -- basically, could not interact with the game in any way except opening the menu. The mouse pointer is active but does not interact with the game objects.

I quit and restarted the scenario to no effect. Trying to play another scenario or a custom game had the same problem of the mouse not being able to select any game object. If I exit to desktop and restart Wyrmsun, everything works fine again. I have not tested yet if the same happens when winning a different scenario, like the Dwarves' one.

The version is Windows 5.2.4, but also happened on 5.2.3 as well.

Interestingly, as I replayed the first Germanic scenario to verify the problem, I selected Continue Game instead of Victory after destroying the Chieftain's Hall, and then got some extra dialogue ("What is the disturbance in our home?" or something to that effect) and again, the game prompted to choose between Victory and Continue game. Looks like there might be a problem with the scenario's scripts creating an endless loop of messages which then interferes with further gameplay. I.e. I believe that I cannot interact with the game world as described above because this interaction is turned off during in-game dialogue (?), and it was not turned on again after winning the scenario.

On another note, the scenario in question is very easy, I was able to win it during one playthrough by having several archers simply destroy the Chieftain's Hall across the river without even crossing it. I didn't even do that on purpose, I had the rally point set so that the archers started firing automatically, and won the scenario for me while I was exploring the map with the starting units.

@Andrettin
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Thanks for the information on the bug! This sort of issue usually happens when a Lua dialog or menu wasn't destructed properly. With QML dialogs we don't have this issue. I would guess that either a dialogue unexpectedly wasn't closed, or that the achievement unlocked wasn't displayed/closed properly.

Since dialogs pause the game, and the victory/defeat dialog is supposed to be the last dialog when the game ends, this usually isn't an issue, but maybe I missed something.

In any case, the best way to solve this issue is probably to convert the in-game dialogues and achievement unlocked dialogs to be in QML rather than Lua, which is something I was already intending on doing for other reasons (e.g. so that they may use the new fonts).

@Andrettin
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Done for the achievement unlocked dialog:
Andrettin/Wyrmgus@72572c0
e5a9456
908ce21

This leaves the dialogue popups, which I'm going to work on next.

@Andrettin
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I've finished the dialogue UI rework; these are the most relevant commits:
Andrettin/Wyrmgus@41ff32d
f5d7708
1cef12b

@Rampoina
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Rampoina commented Aug 7, 2023

@Andrettin I have this bug with master and 5.3.6 on any mission. All of the missions start with dialogs and then the game gets stuck in the pause state.

On linux, I've tried both Arch Linux and NixOS.

Edit: I've figured out that this only happens on KDE for some reason, using other desktop environments I don't have this issue.

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