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Com base em https://www.youtube.com/watch?v=rX0ItVEVjHc, podemos remover os booleanos relativos a active/enabled se quem contiver os vetores de GameObjects/Components ter dois vetores: o de ativos e os de desativos. Isso também eliminará o if que verifica o active/enabled nos Update/Render.
The text was updated successfully, but these errors were encountered:
Com base em https://www.youtube.com/watch?v=rX0ItVEVjHc, podemos remover os booleanos relativos a active/enabled se quem contiver os vetores de GameObjects/Components ter dois vetores: o de ativos e os de desativos. Isso também eliminará o if que verifica o active/enabled nos Update/Render.
The text was updated successfully, but these errors were encountered: