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[bug] [engine] UIScale doesn't scale position and size unless repositioned otherwise #843

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SwimyGreen opened this issue Jul 8, 2017 · 0 comments

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@SwimyGreen
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If you put a UIScale object inside a ScreenGui and set it to any value in Studio, it will render properly when you test your game:
originalscale

But if you change the scale without resizing the screen or each GUI object you want to resize, only the text will actually scale:
afterapplyingscale

Resizing the window after changing the UIScale will fix everything, resizing the individual GUIs will fix only those GUIs and their children. Seems to apply in studio and online mode on both PC and iOS.

@SwimyGreen SwimyGreen changed the title UIScale doesn't scale position and size unless repositioned otherwise [bug] [engine] UIScale doesn't scale position and size unless repositioned otherwise Jul 8, 2017
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