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This repository has been archived by the owner on Nov 10, 2018. It is now read-only.
If you put a UIScale object inside a ScreenGui and set it to any value in Studio, it will render properly when you test your game:
But if you change the scale without resizing the screen or each GUI object you want to resize, only the text will actually scale:
Resizing the window after changing the UIScale will fix everything, resizing the individual GUIs will fix only those GUIs and their children. Seems to apply in studio and online mode on both PC and iOS.
The text was updated successfully, but these errors were encountered:
SwimyGreen
changed the title
UIScale doesn't scale position and size unless repositioned otherwise
[bug] [engine] UIScale doesn't scale position and size unless repositioned otherwise
Jul 8, 2017
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If you put a UIScale object inside a ScreenGui and set it to any value in Studio, it will render properly when you test your game:
But if you change the scale without resizing the screen or each GUI object you want to resize, only the text will actually scale:
Resizing the window after changing the UIScale will fix everything, resizing the individual GUIs will fix only those GUIs and their children. Seems to apply in studio and online mode on both PC and iOS.
The text was updated successfully, but these errors were encountered: