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I'm in a similar situation building a small game. Ideally cimgui-go could expose a more modular drawing method that's responsible for just rendering all of the imgui related elements with the current context. We would retain control of the rendering loop and would then call the cimgui-go related drawing methods. This allows cimgui-go to be more modular and makes it easier for us to adopt other libraries, switch, etc. Perhaps there is already a path to do this that we're not aware of? @AllenDang @gucio321 |
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I'm using
github.com/go-gl/glfw/v3.2/glfw
on a current project. I'd like to integrate cimgui-go into it, but im not sure how to provide my existing glfw instance to cimgui-go, or if that's even possible. Anybody have any tips?Beta Was this translation helpful? Give feedback.
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