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SectPoint.cpp
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SectPoint.cpp
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// SectPoint.cpp : implementation file
//
#include "stdafx.h"
#include "AGM.h"
#include "IGCMap.h"
#include "SectDlg.h"
#include "SectPoint.h"
// CSectPoint
IMPLEMENT_DYNAMIC(CSectPoint, CWnd)
CSectPoint::CSectPoint(CIGCSect *psector)
{
}
CSectPoint::~CSectPoint()
{
}
void CSectPoint::OnPaint(void)
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
// Do not call CWnd::OnPaint() for painting messages
}
void CSectPoint::OnLButtonDblClk(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
}
void CSectPoint::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CWnd::OnLButtonDown(nFlags, point);
}
BEGIN_MESSAGE_MAP(CSectPoint, CWnd)
ON_WM_PAINT()
ON_WM_LBUTTONDBLCLK()
ON_WM_LBUTTONDOWN()
END_MESSAGE_MAP()
// CSectPoint message handlers