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[Bug]: Phyto won't accept MA Seeds #2186
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Can confirm it just doesn't work, there's no uses for them in the recipe too. |
unable to recreate in main dev, main gameplay, or a clean import instances, Please post |
Client in a single player world seems fine but issue persists on a server. There is nothing detailing this issue in the log files. It's worth noting that this is on a server that was running 0.3.5, upgraded to 1.0.0 a few days ago and then updated to 1.0.2 today to resolve a PNC crash. |
Also no usages for the seeds involving the Phyto are present in JEI either, could be a KubeJS related bug on updates perhaps? |
I suspect #2187 to be the culprit / fix for this. Are you able to make the edit from this PR on your server and see if that helps? You'd need to edit the file
To hopefully fix the error, while the server is off, you would need to change that line to
Then start up the server again and give it a test |
Tried it and it's now working again, can confirm it fixes. |
This fixes the bug, this also fixes JEI not accepting certain substitutes, such as uranium instead of yellorium for the fluidizer. |
Possible Fixes
No
Modpack Version
1.0.2
What happened?
In pack version 1.0.2, the Phytogenic Insolator won't accept Mystical Aggriculture seeds anymore. Seeds in the machine won't process and it won't accept new seeds.
I've taken the seeds out and tried a newly crafted machine too and that doesn't work either.
latest.log
No response
Developer reports
No response
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