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Fix naq ore, add AAE-GT compat, add new universal presses #2178
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Also removed GT Hazards, apparently an interaction with Corail's can cause you to become immortal or close to it |
Since this is a more generalized "GT fixes" pr, do you maybe want to look at the greenhouse? The script automatically adds all botany pot recipes and the rubber tree one conflicts with the manually specified recipe that yields more logs and resin. |
Ah I hadn't realized BotanyTrees added support for GT rubber trees, thanks for reporting this! Yeah I think adding in a circuit configured to 0 to the copied recipes makes the most sense. While I'm looking at this, I think I also need to re-jig the durations to better match the logic of the other added multis. |
Added a programmed circuit configured to Also reconfigured base duration for the Greenhouse to be more in line with the speed at which botany pots operate starting at LV rather than HV. Gave the Greenhouse the ability to subtick parallel recipes as well! |
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Naquadah ore and Pitchblende ore switched vein generators to a new cuboid vein generator. This adjusts our script to now account for that type of vein generator, so those ores spawn in the mining dimension correctly now.
Also added Advanced AE printed quantum circuit, quantum processor, and quantum dust recipes to the GT Forming Press and Macerator similar to other AE2 components.
Removed a redundant recipe for the UHV 16A Energy Hatch since it exists in base GT now.