Bifrost is a 4th generation of Mali GPU architecture.
Content:
- Mali-G31
- Mali-G51
- Mali-G71
1.1. ARM Unveils Next Generation Bifrost GPU Architecture & Mali-G71
1.2. Arm Mali-G71 Performance Counters Reference Guide, [backup]
- implement a single texel-per-clock and single pixel-per-clock shader core.
- G71: 4-wide SIMD per quad; 3x quads per core. 12 FMAs at the same time. These 3 quads are managed by a core's quad manager. [4]
- In both the Mali-G71 and G72, a quad is just that: a 4-wide SIMD unit, with each lane possessing separate FMA and ADD/SF pipes. [4]
- Mali-G52
- Mali-G72
2.1. ARM Announces Mali-G72
2.2. Arm Mali-G72 Performance Counters Reference Guide, [backup]
2.3. Mali-G52
- implement a single texel-per-clock and single pixel-per-clock shader core.
- Mali-G76
3.1. Arm Mali-G76 Performance Counters Reference Guide, [backup]
- Implement a two texel-per-clock and two pixel-per-clock shader core, with an increase in arithmetic performance to compensate. Not every GPU doubled the available performance though.
- G76: 8-wide SIMD per quad, 3 quads per core. [4]
- The Bifrost Shader Core, [backup]
- The Bifrost GPU architecture
- Mesa driver details
- Everything we learnt from hacking Arm Mali GPUs
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scalar
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Mali GPUs can contain many identical shader cores. Each shader core supports hundreds of concurrently executing threads. [4]
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Each shader core contains: [4]
- One to three arithmetic pipelines or execution engines.
- One load-store pipeline.
- One texture pipeline.
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AFBC (v1.2) with 4x4 block.
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Transaction Elimination with 16x16 pixel block size.