From 0f144d2b4c935fec8810cb9b3721cb181aa34e7c Mon Sep 17 00:00:00 2001 From: rabi-siddique Date: Tue, 2 Jul 2024 08:44:44 +0500 Subject: [PATCH] docs: corrections in AssetKind section --- main/reference/ertp-api/ertp-data-types.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main/reference/ertp-api/ertp-data-types.md b/main/reference/ertp-api/ertp-data-types.md index 31ed34fd4..ff83fb137 100644 --- a/main/reference/ertp-api/ertp-data-types.md +++ b/main/reference/ertp-api/ertp-data-types.md @@ -50,8 +50,8 @@ There are several kinds of Assets. - **AssetKind.NAT** : Used with fungible assets. **AmountValues** are natural numbers using the JavaScript [BigInt](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/BigInt) type to avoid overflow risks from using the usual JavaScript **Number** type. - **AssetKind.SET** : Deprecated. -- **AssetKind.COPY_SET** : Used with non-fungible assets where there can't be duplicates (e.g., assigned seats in a stadium). **AmountValues** are arrays of objects. -- **AssetKind.COPY_BAG** : Used with non-fungible assets where there can be duplicates. (e.g., weapons in a computer game). **AmountValues** are arrays of objects. +- **AssetKind.COPY_SET** : Used with non-fungible assets where there can't be duplicates (e.g., assigned seats in a stadium). +- **AssetKind.COPY_BAG** : Used with semi-fungible assets where there can be duplicates. The duplicates of the same asset are fungible with each other (e.g., weapons in a computer game). Even though very different mathematical processes are performed, **[AmountMath](./amount-math)** methods work for all kinds of assets.