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1.2.04
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Fixed a character missing in the event window.
Also added the number of characters, ages and their skills.
Fixed advice Finding Contracts.
Clicking an alert will now automatically restore the advice window if it 
was minimized.
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Agamidae committed Nov 18, 2024
1 parent 37bdd1b commit 90a4e9b
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Showing 18 changed files with 72 additions and 30 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -734,14 +734,14 @@ reactive_advice_laamp_contract_move = {
button_text = "tutorial_lesson_button_skip"
target = lesson_finish
}
trigger_transition = {
gui_transition = {
button_id = "next"
button_text = "tutorial_lesson_button_next"
target = ra_laamp_contract_move_3
trigger = {
enabled = {
custom_description = {
text = ra_domicile_travel_task
is_widgetid_open = travel_planner_window
always = yes
}
}
}
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1 change: 1 addition & 0 deletions OCR-Support/gui/00_hud_notification_templates.gui
Original file line number Diff line number Diff line change
Expand Up @@ -203,6 +203,7 @@ types Notifications {

onclick = "[GUIAlertItem.OnClick]"
onclick = "[GetVariableSystem.Toggle('hide_alerts')]"
onclick = "[Clear('hide_tutorial')]"
# onclick = "[GetVariableSystem.Set('hide_alerts', 'yes')]"
onrightclick = "[GUIAlertItem.OnRightClick]"
button_ignore = none
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22 changes: 17 additions & 5 deletions OCR-Support/gui/event_windows/character_event.gui
Original file line number Diff line number Diff line change
Expand Up @@ -407,19 +407,26 @@ types OCR {

block "event_characters" {
#characters
text_single = {
layoutpolicy_horizontal = expanding
visible = "[GreaterThan_int32(PdxGuiWidget.AccessParent.FindChild('characters').CountVisibleChildren, '(int32)0')]"
raw_text = "[PdxGuiWidget.AccessParent.FindChild('characters').CountVisibleChildren] Characters:"
}

flowcontainer = {
direction = vertical
layoutpolicy_horizontal = expanding

text_single = {
visible = "[Or(EventWindowData.HasPortraitCharacter('left_portrait'), EventWindowData.HasPortraitCharacter('right_portrait'))]"
raw_text = "Characters:"
}
ignoreinvisible = yes
name = "characters"

char_name_event = {
visible = "[EventWindowData.HasPortraitCharacter('left_portrait')]"
datacontext = "[EventWindowData.GetPortraitCharacter('left_portrait')]"
}
char_name_event = {
visible = "[EventWindowData.HasPortraitCharacter('center_portrait')]"
datacontext = "[EventWindowData.GetPortraitCharacter('center_portrait')]"
}
char_name_event = {
visible = "[EventWindowData.HasPortraitCharacter('right_portrait')]"
datacontext = "[EventWindowData.GetPortraitCharacter('right_portrait')]"
Expand Down Expand Up @@ -1885,6 +1892,9 @@ types OCR {

blockoverride "extra" {
spacing = 3
text_single = {
raw_text = "[Character.GetAge],"
}
text_single = {
visible = "[Not(Character.IsLocalPlayer)]"
raw_text = "[Character.GetOpinionOf( GetPlayer )|=0] opinion,"
Expand All @@ -1898,9 +1908,11 @@ types OCR {
}
}
text_single = {
visible = "[Not(Character.IsLocalPlayer)]"
raw_text = "[Character.GetRelationToString(GetPlayer)]."
}
block "ptv" {}
flow_skills_grid_character_short = {}
}
}
}
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3 changes: 2 additions & 1 deletion OCR-Support/gui/hud.gui
Original file line number Diff line number Diff line change
Expand Up @@ -192,7 +192,7 @@ widget = {
scissor = yes
size = { 500 25 }
onclick = "[DiplomaticItem.OnClick]"
onrightclick = "[DiplomaticItem.OnRightClick]"
onrightclick = "[DiplomaticItem.OnRightClick]"
button_ignore = none

text_single = {
Expand All @@ -216,6 +216,7 @@ widget = {
scissor = yes
size = { 500 25 }
onclick = "[GUIAlertItem.OnClick]"
onclick = "[Clear('hide_tutorial')]"
onrightclick = "[GUIAlertItem.OnRightClick]"
button_ignore = none

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7 changes: 4 additions & 3 deletions OCR-Support/localization/english/ocr_l_english.yml
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,11 @@ LOADING_TIP: "Loading tip:"
# 1. copy all
# 2. commit
# 3. push
# 4. upload
# 4. Disconnect
# 5. upload

mod_version: "Mod version 1.2.03 for CK3 1.14"
mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
mod_version: "Mod version 1.2.04 for CK3 1.14"
mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
prev_changes: ""
agot_ocr_version: ""
agot_ocr_mod_changes: ""
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Original file line number Diff line number Diff line change
Expand Up @@ -311,3 +311,6 @@ ra_epidemics_1_desc: "[epidemics|E] are disease outbreaks that spread across the
ra_legends_1_desc: "[legends|E] are tales of famous deeds a [character|E] performed during their life. Each Legend has its own [legend_type|E]: Legitimizing, Heroic or Holy.\n\nOpen [legends|E] view with hotkey L or from the list of hotkeys on the main screen."

ra_legends_3_desc: "Information included in the $action_reactive_advice_legends$ panel includes base cost, maintenance, active effects and Legend Quality.\nSelect a legend from the list to see more details."


ra_laamp_contract_move_2_desc: "We've opened a county that is a destination a fair distance away from your current [camp|E] location.\n\nYou may plan the [travel|E] directly from the [county|E] view, to any selected [barony|E] in the County."
7 changes: 4 additions & 3 deletions OCR-Support/localization/french/ocr_l_french.yml
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,11 @@ LOADING_TIP: "Loading tip:"
# 1. copy all
# 2. commit
# 3. push
# 4. upload
# 4. Disconnect
# 5. upload

mod_version: "Mod version 1.2.03 for CK3 1.14"
mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
mod_version: "Mod version 1.2.04 for CK3 1.14"
mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
prev_changes: ""
agot_ocr_version: ""
agot_ocr_mod_changes: ""
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Original file line number Diff line number Diff line change
Expand Up @@ -311,3 +311,6 @@ ra_epidemics_1_desc: "[epidemics|E] are disease outbreaks that spread across the
ra_legends_1_desc: "[legends|E] are tales of famous deeds a [character|E] performed during their life. Each Legend has its own [legend_type|E]: Legitimizing, Heroic or Holy.\n\nOpen [legends|E] view with hotkey L or from the list of hotkeys on the main screen."

ra_legends_3_desc: "Information included in the $action_reactive_advice_legends$ panel includes base cost, maintenance, active effects and Legend Quality.\nSelect a legend from the list to see more details."


ra_laamp_contract_move_2_desc: "We've opened a county that is a destination a fair distance away from your current [camp|E] location.\n\nYou may plan the [travel|E] directly from the [county|E] view, to any selected [barony|E] in the County."
7 changes: 4 additions & 3 deletions OCR-Support/localization/german/ocr_l_german.yml
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,11 @@ LOADING_TIP: "Loading tip:"
# 1. copy all
# 2. commit
# 3. push
# 4. upload
# 4. Disconnect
# 5. upload

mod_version: "Mod version 1.2.03 for CK3 1.14"
mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
mod_version: "Mod version 1.2.04 for CK3 1.14"
mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
prev_changes: ""
agot_ocr_version: ""
agot_ocr_mod_changes: ""
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Original file line number Diff line number Diff line change
Expand Up @@ -311,3 +311,6 @@ ra_epidemics_1_desc: "[epidemics|E] are disease outbreaks that spread across the
ra_legends_1_desc: "[legends|E] are tales of famous deeds a [character|E] performed during their life. Each Legend has its own [legend_type|E]: Legitimizing, Heroic or Holy.\n\nOpen [legends|E] view with hotkey L or from the list of hotkeys on the main screen."

ra_legends_3_desc: "Information included in the $action_reactive_advice_legends$ panel includes base cost, maintenance, active effects and Legend Quality.\nSelect a legend from the list to see more details."


ra_laamp_contract_move_2_desc: "We've opened a county that is a destination a fair distance away from your current [camp|E] location.\n\nYou may plan the [travel|E] directly from the [county|E] view, to any selected [barony|E] in the County."
7 changes: 4 additions & 3 deletions OCR-Support/localization/korean/ocr_l_korean.yml
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,11 @@ LOADING_TIP: "Loading tip:"
# 1. copy all
# 2. commit
# 3. push
# 4. upload
# 4. Disconnect
# 5. upload

mod_version: "Mod version 1.2.03 for CK3 1.14"
mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
mod_version: "Mod version 1.2.04 for CK3 1.14"
mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
prev_changes: ""
agot_ocr_version: ""
agot_ocr_mod_changes: ""
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Original file line number Diff line number Diff line change
Expand Up @@ -311,3 +311,6 @@ ra_epidemics_1_desc: "[epidemics|E] are disease outbreaks that spread across the
ra_legends_1_desc: "[legends|E] are tales of famous deeds a [character|E] performed during their life. Each Legend has its own [legend_type|E]: Legitimizing, Heroic or Holy.\n\nOpen [legends|E] view with hotkey L or from the list of hotkeys on the main screen."

ra_legends_3_desc: "Information included in the $action_reactive_advice_legends$ panel includes base cost, maintenance, active effects and Legend Quality.\nSelect a legend from the list to see more details."


ra_laamp_contract_move_2_desc: "We've opened a county that is a destination a fair distance away from your current [camp|E] location.\n\nYou may plan the [travel|E] directly from the [county|E] view, to any selected [barony|E] in the County."
7 changes: 4 additions & 3 deletions OCR-Support/localization/russian/ocr_l_russian.yml
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,11 @@ LOADING_TIP: "Loading tip:"
# 1. copy all
# 2. commit
# 3. push
# 4. upload
# 4. Disconnect
# 5. upload

mod_version: "Mod version 1.2.03 for CK3 1.14"
mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
mod_version: "Mod version 1.2.04 for CK3 1.14"
mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week."
prev_changes: ""
agot_ocr_version: ""
agot_ocr_mod_changes: ""
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -311,3 +311,6 @@ ra_epidemics_1_desc: "[epidemics|E] are disease outbreaks that spread across the
ra_legends_1_desc: "[legends|E] are tales of famous deeds a [character|E] performed during their life. Each Legend has its own [legend_type|E]: Legitimizing, Heroic or Holy.\n\nOpen [legends|E] view with hotkey L or from the list of hotkeys on the main screen."

ra_legends_3_desc: "Information included in the $action_reactive_advice_legends$ panel includes base cost, maintenance, active effects and Legend Quality.\nSelect a legend from the list to see more details."


ra_laamp_contract_move_2_desc: "We've opened a county that is a destination a fair distance away from your current [camp|E] location.\n\nYou may plan the [travel|E] directly from the [county|E] view, to any selected [barony|E] in the County."
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