Add AI to learn patterns #32
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I made a video teaching how to use your Pokemon bot project, it's in Portuguese. |
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Suggestion:Adding AI to the Game to Learn from Your Play PatternsTo integrate AI into your project and have it learn from your play patterns, we can focus on two main strategies: Reinforcement Learning (RL) and Supervised Learning. Here's a structured guide on how you can proceed: 1. Data Collection: Logging Your MovesTo allow the AI to learn, you'll need to collect data about the actions performed during the game. This includes:
You can store these actions in a structured format, such as JSON:
2. Choosing the AI ModelYou can choose between Reinforcement Learning (RL) and Supervised Learning: a) Reinforcement Learning (RL)RL is a great option where the bot learns through rewards and penalties based on its actions in the game. The bot will try to maximize its reward over time by adjusting its strategy. You can use libraries like stable-baselines3 to implement RL:
Then, create a custom game environment where the bot can learn and take actions:
b) Supervised LearningIf you already have a dataset of past moves, you can use supervised learning to predict the best action based on the game state. The inputs could be the current state of the game (e.g., cards in hand, health) and the outputs would be the best action (e.g., selecting a card or attack). You can use models like Random Forest, XGBoost, or neural networks with Keras or Scikit-learn for this. 3. Integrating the AI into the GameOnce the AI model is trained, you can integrate it into the game, replacing manual decisions with AI predictions. Example of how the bot would make a move using the trained model:
4. Monitoring and AdjustingAs the AI learns, you should monitor its performance and adjust the training strategy if necessary. Consider:
Final Thoughts:
By following this process, you can integrate AI into your game that learns from your actions and becomes more intelligent over time. |
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First of all, I would like to congratulate you, Adria, on your excellent work! Would it be possible to implement an AI that can learn patterns, instead of just making random moves? One suggestion would be to provide an option so that we, as users, can train the code to make the best choices, since the card mapping is working so well. We could, for example, use the 'solo battle' option, with the 'auto' option enabled, allowing the AI to learn from the Pokémon's own AI logic.
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