You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Under some circumstances, players are not re-added to geSuit's online players list when they log out and back in:
22:25:34 [INFO] [DontL00kBack] <-> InitialHandler has connected
22:25:35 [INFO] [BungeePerms] Login by DontL00kBack (1d57b630-caa1-4488-a966-560a87eeb210)
22:25:35 [INFO] [DontL00kBack] disconnected with: You are already connected to this proxy!
22:25:35 [INFO] [BungeePerms] Adding default groups to DontL00kBack (1d57b630-caa1-4488-a966-560a87eeb210)
22:25:35 [INFO] Loaded player from cache DontL00kBack (1d57b630-caa1-4488-a966-560a87eeb210)
22:25:35 [INFO] Player DontL00kBack (1d57b630-caa1-4488-a966-560a87eeb210) connected from 24.224.89.182
22:25:35 [INFO] [DontL00kBack] <-> ServerConnector [survival] has connected
22:25:35 [INFO] [DontL00kBack] <-> DownstreamBridge <-> [survival] has disconnected
22:25:35 [INFO] - DontL00kBack
22:25:35 [INFO] Unloaded player DontL00kBack
22:25:35 [INFO] [DontL00kBack] -> UpstreamBridge has disconnected
22:25:36 [SEVERE] Aug 02, 2017 10:25:36 PM net.md_5.bungee.event.EventBus post
WARNING: Error dispatching event ServerConnectedEvent(player=DontL00kBack, server=net.md_5.bungee.ServerConnection@3e0bec89) to listener net.cubespace.geSuit.listeners.PlayerListener@5790cbcb
java.lang.NullPointerException
at net.cubespace.geSuit.managers.PlayerManager.confirmJoin(PlayerManager.java:134)
at net.cubespace.geSuit.listeners.PlayerListener.playerServerConnected(PlayerListener.java:52)
at sun.reflect.GeneratedMethodAccessor26.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.md_5.bungee.event.EventHandlerMethod.invoke(EventHandlerMethod.java:19)
at net.md_5.bungee.event.EventBus.post(EventBus.java:46)
at net.md_5.bungee.api.plugin.PluginManager.callEvent(PluginManager.java:377)
at net.md_5.bungee.ServerConnector.handle(ServerConnector.java:159)
at net.md_5.bungee.protocol.packet.Login.handle(Login.java:72)
at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:94)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:310)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:297)
at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:413)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:265)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926)
at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:979)
at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:403)
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:306)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
at java.lang.Thread.run(Thread.java:745)
22:25:44 [INFO] [Chat] DontL00kBack: this lag gona kill me
geSuit shows that the player leaves but they are still online, and exceptions are thrown subsequently when a player tries to do something using geSuit until they relog.
The text was updated successfully, but these errors were encountered:
Under some circumstances, players are not re-added to geSuit's online players list when they log out and back in:
geSuit shows that the player leaves but they are still online, and exceptions are thrown subsequently when a player tries to do something using geSuit until they relog.
The text was updated successfully, but these errors were encountered: